#79: Minor LasSat changes
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Reporter: Zarel | Type: enhancement
Status: new | Priority: major
Milestone: 2.1 | Component: Data: Stats
Version: svn/trunk | Keywords:
Operating_system: All |
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I've been meaning to change the LasSat for a while.
Here are two changes. One of them changes the hardcoded LasSat delay from
8 seconds to 4 seconds. The code mentions it's hardcoded to 8 seconds
because the "Incoming Laser Satellite strike" message is 8 seconds. But
it's actually 3 seconds. There's really no reason to make the player wait
another 5 seconds, considering it's insignificant compared to the 8 minute
reload time. All it does is frustrate the player (even moreso if the
player has sound off).
The second change is to adjust the accuracy up to 100%. I figure if the
player is going to be waiting 8 minutes, having it miss is going to be
frustrating. It also doesn't make sense physically. A huge beam of energy
engulfs a building, yet it takes zero damage?
Notice that this does not fix the "laser satellite does not damage droids"
bug, which I haven't been able to track down yet.
--
Ticket URL: <http://developer.wz2100.net/ticket/79>
Warzone 2100 Trac <http://wz2100.net/>
The Warzone 2100 Resurrection Project
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