On 6/20/08, Tim Baumgartner <[EMAIL PROTECTED]> wrote:
>
>
> URL:  <http://gna.org/bugs/?11849>
>   Summary: OS X SDL Cursor Problem When Cursor Trapped (Beta 2.1)
> Details:
> OS X 10.4.11 Intel
> Warzone Beta 2.1 (SVN branch 2.1, revision 5280)
>
> This issue occurs with both 16x16 and 32x32 SDL cursors but not with the
> "coloured" image cursors (which don't use the SDL cursor). The problem does
> not occur if the SDL cursor is always forced to be a certain cursor (such
> as
> CURSOR_DEFAULT, CURSOR_TARGET, etc.) in pie_SetMouse() in
> lib/ivis_opengl/piestate.c .


 While we know about the mouse trapping issue, this is a bit different.

Does anyone know what the reason is that we are using 16x16 cursors *ONLY*
for mac, and 32x32 for windows & linux?

I looked at sdl's release notes, and they say :
" The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and
above."

So why are we forcing mac users to use a tiny cursor?

There also seems to be a issue with using the SDL cursor in fullscreen?  It
doesn't show up at all?
Any confirmation of this?
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to