On 6/20/08, Tim Baumgartner <[EMAIL PROTECTED]> wrote: > > > URL: <http://gna.org/bugs/?11849> > Summary: OS X SDL Cursor Problem When Cursor Trapped (Beta 2.1) > Details: > OS X 10.4.11 Intel > Warzone Beta 2.1 (SVN branch 2.1, revision 5280) > > This issue occurs with both 16x16 and 32x32 SDL cursors but not with the > "coloured" image cursors (which don't use the SDL cursor). The problem does > not occur if the SDL cursor is always forced to be a certain cursor (such > as > CURSOR_DEFAULT, CURSOR_TARGET, etc.) in pie_SetMouse() in > lib/ivis_opengl/piestate.c .
While we know about the mouse trapping issue, this is a bit different. Does anyone know what the reason is that we are using 16x16 cursors *ONLY* for mac, and 32x32 for windows & linux? I looked at sdl's release notes, and they say : " The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above." So why are we forcing mac users to use a tiny cursor? There also seems to be a issue with using the SDL cursor in fullscreen? It doesn't show up at all? Any confirmation of this?
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