Kreuvf schrieb:
> mapinfo/modinfo.cfg
> I'll write 'mod' instead of 'map/mod' in the upcoming paragraphs.
> 
> Why modinfo.cfg and not mod.info? 

Yup, also possible.

> And to me the syntax looks a bit crufty (but I guess it is like that
> because you have a parser at hand for that).

Uhm, thats "normal" JSON-Syntax. That was something I had in my mind,
because it supports various datatypes and nesting, as well as arrays. It
is just less-bloated than XML, but for most of my proposals a simple
*.ini could do the job as well, right. INI's would probably easier to
handle for the users as well.

> What's the sense of gameversion? Older versions of the game won't be able to
> understand that file (they do not look for it at all) and thus ignore it. 
> Newer
> versions may be able to understand that file, BUT they MUST NOT trust that
> information. "trust" as in "oh, it says it's 2.2, so I can happily load it' 
> and
> 'it's 2.0, so I cannot load it --> REFUSE' (although the mod probably works
> quite well). So, no matter what you do with that information, the game has to
> evaluate the mod by itself and see if it can apply it or not.

Well, i see it as some kind of forward compatibility. Sure, current and
old game versions will ignore the "mod.info" at all. I see it more as
some kind of ID against which version of the game the Mod was made.
Could may be usefull.

> My proposals for additional fields:
> licence-url
> last-change
> dependency (yes, a map/mod can be built upon another; mod-name + version)
> e-mail (instead of putting that into authors?)
> publication-date
> acknowledgment
> co-author

Agree. The good thing is, you can extend the whole thing with data by
your own. As long as you don't change the structure of the "defined
data". Feel free to edit the wiki!

> Which fields are allowed how often? If I understand it correctly, author_s_ 
> is a
> n array, but what is if there is only one author? Then the name would be
> inappropriate. I'd prefer to have several "author" and probably (mentioned
> above) "co-author" and "acknowledgement" as well. Just think of some really 
> big
> mods, that took weeks of hard work. Not everybody is an author, but you'd like
> to thank people that really helped you during the development of that mod.
> 
> Did you ever play Starcraft? Well, you could add some colours to the
> map-description by using ASCII control characters. Probably a less ugly method
> could be incorporated into the proposal?

Extend / Edit the wiki page with your suggestions.

> And what could be done about plagiarism? People taking mods of another person
> and then just rebranding it? I'd really like to have that problem addressed.

I think this is impossible, unless we create some kind of DRM system.

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