URL:
<http://gna.org/bugs/?12618>
Summary: Massive slow down at times: high unit count + path
finding code + make AI use all its units code
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Wednesday 11/19/2008 at 20:56 CET
Category: None
Severity: Important
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: GNU/Linux
Planned Release: None
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Details:
Q6600
2Gb ram
NV 8400 PCI-E 512mb
Mythbuntu 8.10 x64
I think there is a problem with the new path finding code + the newer code
that makes the AI use all its units.
I normally pick a 1 + 3 cpu vs 2 cpu vs 2 cpu game
20 to 40 minutes in the game will slow down alot when a lot of AI units start
to move while alot of units are already attacking or moving.
I ssh'd with my laptop and ran HTOP and saw one of my cores was at 90% or
higher when the slow down happened. My ram didn' really look like it was
being used. 500mb to 700mb used of 2Gb
normally even if I'm recording a show in HD and playing warzone none of my
cores should be over 60% load.
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<http://gna.org/bugs/?12618>
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