#173: Partial HP for partially built structures
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 Reporter:  gerard_      |              Owner:  gerard_         
     Type:  enhancement  |             Status:  new             
 Priority:  major        |          Milestone:  2.2             
Component:  other        |            Version:  svn/trunk       
 Keywords:               |   Operating_system:  All/Non-Specific
Blockedby:               |           Blocking:                  
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 It is a bit weird that just one second after construction has started the
 building is as sturdy as it will ever be. This is currently the case and
 very annoying when trying to take down an AI base, as the AI just manages
 to start build a structure which take some time to destroy again. It is
 also to exploit this fact in a "tower rush".

 The patch causes structures to begin with 1 body point. The body points
 are added with the build points. There are some rounding issues, which
 cause the structures HP to raise faster than the body points. This is
 fixed by clipping them to the maximum value. A visible effect of this
 might be that a building that was shot at once at the beginning of the
 construction might get back on schedule HP wise. I don't think this is a
 problem and might even be realistic.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/173>
Warzone 2100 Trac <http://wz2100.net/>
The Warzone 2100 Resurrection Project
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