#173: Partial HP for partially built structures
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Reporter: gerard_ | Owner: gerard_
Type: enhancement | Status: new
Priority: major | Milestone: 2.2
Component: other | Version: svn/trunk
Keywords: | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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It is a bit weird that just one second after construction has started the
building is as sturdy as it will ever be. This is currently the case and
very annoying when trying to take down an AI base, as the AI just manages
to start build a structure which take some time to destroy again. It is
also to exploit this fact in a "tower rush".
The patch causes structures to begin with 1 body point. The body points
are added with the build points. There are some rounding issues, which
cause the structures HP to raise faster than the body points. This is
fixed by clipping them to the maximum value. A visible effect of this
might be that a building that was shot at once at the beginning of the
construction might get back on schedule HP wise. I don't think this is a
problem and might even be realistic.
--
Ticket URL: <http://developer.wz2100.net/ticket/173>
Warzone 2100 Trac <http://wz2100.net/>
The Warzone 2100 Resurrection Project
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