#273: Server crashes if more than 6 players join a game
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Reporter: Per | Owner: Per
Type: defect | Status: accepted
Priority: major | Milestone: 2.2
Component: Engine: Networking | Version: 2.1.1
Keywords: mp crash | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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Changes (by Per):
* owner: => Per
* status: new => accepted
Comment:
I should add by way of explanation that the bug is that the connection
count overflows the maximum size of the connected_bsocket array. There is
also another bug fix included, which makes the game not crash if
connected_bsocket[i] == NULL, which is a rather strange case that I have
only seen once.
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Ticket URL: <http://developer.wz2100.net/ticket/273#comment:1>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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