On Sat, Feb 28, 2009 at 10:42 PM, bugs buggy <buginato...@gmail.com> wrote: >> As I see it, this must be the bug >> fix part: >> + // Since ANYPLAYER is supposed to be controlled by host only, that >> creates a issue when >> + // a MP player gets a feature, and it is 'ANYPLAYER' it would never >> send the destroy msg. >> + if (!myResponsibility(pF->player) || !(pF->player == ANYPLAYER)) > >> You may well be right about the problem, but I do not see how this can >> be a correct fix. This will AFAICT only destroy a feature if it is >> owned by ANYPLAYER. >> >> - Per > > Oil drums are always player = 99. The myResponsibility() check > returns true if host controls, or is player 99. This was a mistake, > since when a client hits that check, they wouldn't be responsible for > it. That is why the ANYPLAYER check. > Adding that allows the clients to say 'yeah, we got that barrel, now > tell the others'.
As far as I can tell, myResponsibility() returns false if player is ANYPLAYER. I am pretty sure you want to say if (!myResponsibility(pF->player) && pF->player != ANYPLAYER) - Per _______________________________________________ Warzone-dev mailing list Warzoneemail@example.com https://mail.gna.org/listinfo/warzone-dev