I did some version checking code (which was in the game before, why
was it removed?), for trunk/2.2, and we can't fix it so that it can't
connect between 2.1.x to trunk/2.2

With the version checking code, the net code is too different in trunk
/ 2.2 and 2.1.x.  Since the code is too different, it spams error
messages, but it still allows people to join, but it isn't a 'full'
join.  This should not be allowed.

Fix it on the lobby server end?  Well, we would need to add another
member to GAMESTRUCT, but then, we will have the case where GAMESTRUCT
will be of different size, depending on which game version you have,
so I am not sure that is easy to handle either.

Run multiple lobby servers, like we did before, and change ports?
Other ideas?

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