2009/3/18 Dennis Schridde <devuran...@gmx.net>: > Make it 10, at least. > It could happen that the peer is under load, has some weird network setup > which needs more time, or whatever.
If the peer is _that_ under load, that peer isn't going to be able to play Warzone very well. 2009/3/18 bugs buggy <buginato...@gmail.com>: > _YOU_ can do it then... GUI stuff is... well, you will see if you > tackle this. It takes a heck of allot of code changes / additions to > do this kind of thing. I'll see what I can do. :/ I know widget code is a mess, which is why we're all waiting for Betawidget. > Besides, they DO get a explanation, it is just using stderr that will > show them the message. That doesn't count. Survey 1000 gamers; see how many know what "stderr" means. Then see how many of those would look at "stderr" after being randomly kicked from a game. I estimate those numbers at 3 and 0, btw. > And I almost forgot, we are going with port 2100 right? I believe everyone agrees yes. -Zarel _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev