2009/3/18 Dennis Schridde <devuran...@gmx.net>:
> Make it 10, at least.
> It could happen that the peer is under load, has some weird network setup
> which needs more time, or whatever.

If the peer is _that_ under load, that peer isn't going to be able to
play Warzone very well.

2009/3/18 bugs buggy <buginato...@gmail.com>:
> _YOU_ can do it then... GUI stuff is... well, you will see if you
> tackle this.  It takes a heck of allot of code changes / additions to
> do this kind of thing.

I'll see what I can do. :/ I know widget code is a mess, which is why
we're all waiting for Betawidget.

> Besides, they DO get a explanation, it is just using stderr that will
> show them the message.

That doesn't count. Survey 1000 gamers; see how many know what
"stderr" means. Then see how many of those would look at "stderr"
after being randomly kicked from a game.

I estimate those numbers at 3 and 0, btw.

> And I almost forgot, we are going with port 2100 right?

I believe everyone agrees yes.

-Zarel

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