On Sun, May 3, 2009 at 2:54 PM, Florian Schanda <flor...@elysiumlarp.org.uk> wrote: > How does this hinting work? Each gateway is a pair of (x, y) coordinates; is > it describing a 'line', on which the AI will build walls, etc...?
Yes. > Would I get a good result if I draw one of those through a chokepoint or over > a chokepoint? It should be drawn so that it blocks ("gates") the choke point. > Around bases? Probably a bad idea. > Secondly, on some maps I've created I notice that pathfinding sucks hard. I've > observed two distinct types of suckage: > a) 30+ units get caught on a corner, not moving at all. > b) The computer tries to attack via the wrong route and ends up heading into > an obvious dead end, and will then queue up at the end of the dead end not > moving anywhere. Which version are you using? 2.1 and earlier depend on gateways being set up correctly for path-finding. 2.2 and later do not. - Per _______________________________________________ Warzone-dev mailing list Warzonefirstname.lastname@example.org https://mail.gna.org/listinfo/warzone-dev