For those of you that have missed it, I am currently changing (some) ASSERT()s to ASSERT_OR_RETURN() to prevent crashes and / or garbage output in release builds.
Of course, the change only happens if the condition in the ASSERT can cause a crash/ undefined behavior / garbage output. The only wrinkle in this, is, it will add a bit more conditional code to each function the change is done in. This may slightly slow things down. Before I start changing allot of lines, I would like to know if anyone has any issues with this? _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev