#499: Radar / mini-map glitch
-------------------------------------+--------------------------------------
        Reporter:  Buginator         |       Owner:  Buginator
            Type:  defect            |      Status:  closed   
        Priority:  major             |   Milestone:  2.2      
       Component:  Engine: Graphics  |     Version:  2.2_rc1  
      Resolution:  fixed             |    Keywords:           
Operating_system:  All/Non-Specific  |   Blockedby:           
        Blocking:                    |  
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Comment(by Buginator):

 (In [7488]) backport r7481-r7487

 On certain mission types (limbo & expand) we still have valid map data
 that is saved in-between the sub missions, and the radarblip drawing code
 didn't filter things that are outside the current scroll limits of the
 map.
 --
 Excise code of useless abort() & use ASSERT_OR_RETURN to prevent GIGO, and
 also fix miscellaneous issues of removing '\n', 'watermelon', and other
 things that made by eyes bug out.

 *NOTE*, there should be no logic changes besides converting ASSERT() to
 ASSERT_OR_RETURN()!


 --
 Use ASSERT_OR_RETURN to prevent GIGO, and also fix miscellaneous issues of
 removing '\n', 'watermelon', and other things that made by eyes bug out.

 *NOTE*, there should be no logic changes besides converting ASSERT() to
 ASSERT_OR_RETURN()!


 --
 Check if the unit has weapons, before trying to see what weapons they
 have.

 Fixes ticket:523


 fixes ticket:499

-- 
Ticket URL: <http://developer.wz2100.net/ticket/499#comment:5>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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