Am Donnerstag, 4. Juni 2009 19:33:00 schrieb bugina...@users.sourceforge.net: > Revision: 7655 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=7655&view=rev > Author: buginator > Date: 2009-06-04 17:32:59 +0000 (Thu, 04 Jun 2009) > > Log Message: > ----------- > Adding crash handler testing code. (to test crash dump reports) > enable it by --crash on the command line. Why do you hide a crashing path to display3d.c? A simple *(char*)0=0; inside clparse.c would have worked, wouldn't it? Or if that is for some reason not possible, add a dedicated function (with significant name), which is called from an obvious location in main.c. (I.e. if you need to initialise the game, then make --crash initiate that and place the call after all init functions are passed and before the mainloop is being started.)
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