Am Donnerstag, 4. Juni 2009 19:33:00 schrieb
> Revision: 7655
> Author:   buginator
> Date:     2009-06-04 17:32:59 +0000 (Thu, 04 Jun 2009)
> Log Message:
> -----------
> Adding crash handler testing code. (to test crash dump reports)
> enable it by --crash on the command line.
Why do you hide a crashing path to display3d.c?
A simple *(char*)0=0; inside clparse.c would have worked, wouldn't it? Or if 
that is for some reason not possible, add a dedicated function (with 
significant name), which is called from an obvious location in main.c.
(I.e. if you need to initialise the game, then make --crash initiate that and 
place the call after all init functions are passed and before the mainloop is 
being started.)


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