On 6/17/09, Christian Ohm <[email protected]> wrote:
> On Wednesday, 17 June 2009 at  5:00, [email protected] wrote:
>  > Don't try to pretend that we have textures > 128 in this branch.
>
>  But, ehm, we do have textures larger than 128x128. Like _every_ _single_ 
> _PIE_
>  _texture_ _page_.
>
>  The default texture size is 256 (and old configs can contain larger values).
>  This is large enough for the (original) PIE textures, and so it looks good 
> (as
>  good as the textures look, anyway). But once a user changes the texture size,
>  they cannot restore the default, and get scaled down ugly looking 
> unit/building
>  textures.
>
>  What exactly was this supposed to solve?

Whoops!  I was stuck in terrain tile mode.  I forgot all about the
other textures. :o

Will fix.

As for what it solves, is there any reason to offer a range above what
we currently  have the textures ?  I just think it will be confusing
to the end users, if we offer a size of 2048, yet no texture in 2.2
will ever have that size (at least, for the foreseeable future).

If you are thinking for testing, I didn't limit the texturesize
specified in the config file, I just made it so we cap the max texture
option in the menu option.

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to