On 6/17/09, Christian Ohm <[email protected]> wrote: > On Wednesday, 17 June 2009 at 5:00, [email protected] wrote: > > Don't try to pretend that we have textures > 128 in this branch. > > But, ehm, we do have textures larger than 128x128. Like _every_ _single_ > _PIE_ > _texture_ _page_. > > The default texture size is 256 (and old configs can contain larger values). > This is large enough for the (original) PIE textures, and so it looks good > (as > good as the textures look, anyway). But once a user changes the texture size, > they cannot restore the default, and get scaled down ugly looking > unit/building > textures. > > What exactly was this supposed to solve?
Whoops! I was stuck in terrain tile mode. I forgot all about the other textures. :o Will fix. As for what it solves, is there any reason to offer a range above what we currently have the textures ? I just think it will be confusing to the end users, if we offer a size of 2048, yet no texture in 2.2 will ever have that size (at least, for the foreseeable future). If you are thinking for testing, I didn't limit the texturesize specified in the config file, I just made it so we cap the max texture option in the menu option. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
