#896: Units can damage themselves
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Reporter: Kreuvf | Owner:
Type: defect | Status: new
Priority: minor | Milestone: unspecified
Component: Engine: other | Version: 2.2.2
Keywords: damage self unit | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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For realism it's quite cool that units can damage itself, but as
units/turrets aren't smart enough to figure out if their projectiles are
going to hit the (static!) target or not, it can happen that the
projectile hits the ground.
See the attached image: An EMP unit tries to attack an enemy structure,
but the projectile hits the ground just before it. The result: The unit
stuns itself. A similar problem has been observed with the Heavy Rocket
Bastion firing at a near target and damaging itself. The damage that
fortress did to itself was far greater than the damage done by the
attacking units. And although this allows for some interesting tactics
against fortresses I consider it a defect as units by default should not
do things that cause harm to self, if not told otherwise.
--
Ticket URL: <http://developer.wz2100.net/ticket/896>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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