#984: Load of saved skirmish fails with couldn't find a BASE_OBJ with ID
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        Reporter:  b...@…             |        Type:  defect
          Status:  new                |    Priority:  major 
       Milestone:  2.3                |   Component:  other 
         Version:  2.2.3              |    Keywords:        
Operating_system:  GNU/Linux          |   Blockedby:        
        Blocking:                     |  
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 Duplicate of #532, but I couldn't reopen it.  I compiled the warzone-2.2.3
 release on an ubuntu jaunty x86-64 bit machine (not overclocked, in a well
 cooled case).  Oh the filesystem is nowhere near full, so it shouldn't
 have been a partial save.

 I was playing a skirmish against 3 computer players, killed off one (or
 almost completely), and saved.  On restore I get:
 ~/.warzone2100-2.2/savegame$ /opt/pkg/warzone210-2.2.3/bin/warzone2100
 ALSA lib pcm.c:2205:(snd_pcm_open_noupdate) Unknown PCM alsa
 ALSA lib pcm.c:2205:(snd_pcm_open_noupdate) Unknown PCM alsa
 AL lib: alsa.c:344: Could not open playback device 'alsa': No such file or
 directory
 error   |09:46:44: [buildFeature] Artifact(174944) already placed at
 (23+1, 69+1) when trying to place Artifact(160640) at (23+1, 69+1) -
 removing it
 error   |09:46:44: [getBaseObjFromId] getBaseObjFromId() failed for id
 174944
 error   |09:46:44: [getBaseObjFromId] Assert in Warzone: objmem.c:867
 (!"couldn't find a BASE_OBJ with ID"), last script event: '<none>'
 Saved dump file to '/tmp/warzone2100.gdmp-3iMg9p'
 If you create a bugreport regardings this crash, please include this file.
 Segmentation fault

 I don't understand what was missing from the first bug report, I'm hoping
 I have whatever is missing.  I have a previous save as well, it's possible
 I could recreate the corrupted save.

 Oh, and the bugreport message should say "regarding" instead of
 "regardings".

-- 
Ticket URL: <http://developer.wz2100.net/ticket/984>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Resurrection Project
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