#1360: 2.3 beta 6 network code is worse than beta 4
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Reporter: 4...@… | Type: bug
Status: new | Priority: major
Milestone: unspecified | Component: other
Version: unspecified | Keywords:
Operating_system: All/Non-Specific | Blockedby:
Blocking: |
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I dunno what you dudes did, but beta 4 network code had less errors.
In playing a full lan game on the prebuilt 2.3b6 since we can't build it
ourselves with microsoft visual studio 8, we are getting lots more units
exploding for no reason that we can tell. They were in a firefight then
strange things happen. Health bar is like a yo-yo, units that explode on
one screen are still alive on the other, units don't end up in same
position either.
We tried 3 games now and it does it on all 3 games.
The changelog says Fix: Sync improvements. (r8975).
Is that the issue?
This is with a 8 player lan game using map Clover, T3 difficulty.
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Ticket URL: <http://developer.wz2100.net/ticket/1360>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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