#1393: Incendiary fire appears in the wrong place if the projectile hits terrain
first
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Reporter: Mysteryem | Owner:
Type: bug | Status: new
Priority: trivial | Milestone: unspecified
Component: other | Version: unspecified
Keywords: | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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If an incendiary indirect weapon's projectile hits terrain (e.g. a cliff
tile) instead of what it was aiming for the area of fire that covers tiles
when an incendiary weapon hits is still shown where it should've hit.
(only causes damage where the projectile hit, it usually damages itself
since it's difficult to get indirect weapons to hit terrain.
How to repeat, find a tall cliff (c) build an incendiary mortar pit or
howitzer emplacement (i) on one side adjacent to it, make sure there are
enemies (e) on the other side. You may need to build a sensor tower (s)
nearby so that the indirect weapon can see the other side of the cliff.
{{{
i
c
c
c----s
e
}}}
I'll see if I can get pictures and possibly a savegame tommorow.
--
Ticket URL: <http://developer.wz2100.net/ticket/1393>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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