#1397: Using custom tilesets in a map in the Maps folder causes global texture replacement -------------------------------------+-------------------------------------- Reporter: BlueMaxima | Type: bug Status: new | Priority: minor Milestone: 2.3 | Component: Data: Art Version: svn/2.3 | Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking: | -------------------------------------+-------------------------------------- Berg and I were testing out his new map with a custom tile in it. After I had sucessfully downloaded the map, and it seemed to work fine, going into a map on Skirmish/Multiplayer (even Singleplayer) causes said new texture to replace the default texture.
Screenshot 1 shows the custom map and it's tile. Screenshot 2 is the effect of said tile on Sk-HighGround. The .wz file attached is the offending map file - place in the Warzone 2100 Maps folder (default for Vista/7: Documents/Warzone 2100 2.3/Maps). I believe this is caused by all the maps having ALL the content inside loaded at launch time - textures and all - after the default textures and such are loaded in, therefore overwriting the original texture. Suggested fix: Only load in the map data on startup, and don't load in custom texpages until runtime. Also opens the possibility of including custom textures with maps. -- Ticket URL: <http://developer.wz2100.net/ticket/1397> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev