Concerning r9073 i know this probably isn't the place to dicuss this, but the website (therefore the forum as well I presume) is down at the moment, and I am impatient to get this off my chest, sorry. I checked the changelog, found the revision number in the commit archive, and the useful looking variable declaration in power.c in trunk/src. I think 1,000,000 is a better cap, if any.
I don't really understand why there needs to be a cap; maybe memory optimisation, I don't know. Personally for me however, it does upset some of the gameplay in long games on big maps, with friends or with computer players. I've stockpiled more than 150k of oil in previous versions of the game. While this may not be a standard way of playing, and although I am a hopeless turtler-hoarder (who enjoys variety with cheats), don't you think you should at least leave the game accessible to the preferences of its existing userbase, if not looking for ways to expand it? To summarise my point: if there needs to be a cap, why not set it as an alterable value in config, or leave it at a higher value, such as 1,000,000? I know the commit comment said there was forum consensus; but I didn't know about, and wanted to have my say. Thankyou. PS speaking of limits, is there any way to alter the max allowed units from 100 like in that lovely EXE hack a few years back?
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