See also http://forums.wz2100.net/viewtopic.php?t=4534
2010-01-19: Version 2.3 beta 8 * General: * New: Mod files in mods/autoload/ are now autoloaded - note that this is NOT the previous autoload location (r9290, ticket:1415) * Fix: Crash when switching between players in ctrl+o cheat menu (r9283) * Fix: Better projectile collision detection (r9288) * Fix: Remove all fog of war darkening when satellite uplink built (r9216) * Fix: Faster game loading when vsync enabled (r9167, r9163) * Fix: Widget ID corruption leading to disappearing reticule and other GUI bugs (r9325) * Fix: Miscellaneous crashes and asserts (r9153, ticket:1219, r9192, r9152, ticket: 1402, r9248, r9181, r9174) * Graphics: * Change: Darken features and buildings that you cannot see due to fog of war (r9322, r9343) * Fix: Only lift fog of war for what you can see (r9199, r9204, r9216) * UI: * Change: "HOST" appears below host (r9340) * Change: Laser satellite firing and structure under attack now generate a radar blip (r9313, r9292, ticket:1134) * Change: Allow keyboard shortcuts to use the Cmd key as a modifier (r9307) * Fix: The hide interface keyboard shortcut (Tab, by default) now hides the minimap and console, as well (r9273) * Fix: Non-ascii characters now work, instead of appearing to clear all text (r9287, ticket:1330) * Fix: Radar blips should no longer disappear with some zoom levels (r9197) * Fix: Make build progress bars look nicer by adding a gradient (r9157) * Fix: Design form sometimes displayed incorrect component (r9255) * Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of "lctrl - f11" (r9307) * Balance: (r9339) * Pulse Laser range decreased to 14 * Heavy Laser range increased to 16 (and damage toned down to match) * Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser Emplacement, Lancer Hardpoint increased to match weapon changes * Scourge Missile range decreased to 14 * Seraph Missile Array range increased to 15 * Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and Scourge Missile decreased - long range-accuracy remains unchanged * Lancer price increased to 150 * Lancer no longer prerequires Mini-Rocket Array * Mini-Rocket Array damage increased * Splash radius of mortars, howitzers, cannons, and rails increased * Damage of cannons and rails against cyborgs and tanks increased * Damage of artillery against tracked tanks decreased * Damage of artillery against hover tanks increased * Gameplay: * Change: Ctrl + Alt + mouse wheel to change game speed (r9178) * Change: Formation speed limiter has been removed due to bugs and sync issues (r9331, ticket:1177, ticket:1167) * Fix: Templates created with the design screen started at 1 power/HP instead of 0 (r9159) * Fix: Changing speed no longer gives a "cheating" warning (r9177) * Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251) * Fix: Rounding errors in power code (r9172) * Fix: Tank Killer didn't fire sometimes (r9339) * Fix: Some structures should be obsoleted by others (r9339) * Challenges: * Fix: Restore challenge timer when loading a challenge savegame (r9207) * Campaign: * Change: Save an "Autosave" game when a mission is finished (r9145) * Fix: Transports in campaign could be controlled sometimes (ticket:1418, r9297) * Skirmish: * Change: Rename Dragon from "Super Heavy Body" to "Multi Turret Body" (r9194) * Fix: Allow the AI to know where the game's starting resources are (r9203, r9202) * Translations: * Fix: Actually include Ukrainian translation in the Windows installer (r9329) * Updated: German (r9228) _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
