See also http://forums.wz2100.net/viewtopic.php?t=4534

2010-01-19: Version 2.3 beta 8
 * General:
   * New: Mod files in mods/autoload/ are now autoloaded - note that this is 
NOT the previous autoload location (r9290, ticket:1415)
   * Fix: Crash when switching between players in ctrl+o cheat menu (r9283)
   * Fix: Better projectile collision detection (r9288)
   * Fix: Remove all fog of war darkening when satellite uplink built (r9216)
   * Fix: Faster game loading when vsync enabled (r9167, r9163)
   * Fix: Widget ID corruption leading to disappearing reticule and other GUI 
bugs (r9325)
   * Fix: Miscellaneous crashes and asserts (r9153, ticket:1219, r9192, r9152, 
ticket: 1402, r9248, r9181, r9174)
 * Graphics:
   * Change: Darken features and buildings that you cannot see due to fog of 
war (r9322, r9343)
   * Fix: Only lift fog of war for what you can see (r9199, r9204, r9216)
 * UI:
   * Change: "HOST" appears below host (r9340)
   * Change: Laser satellite firing and structure under attack now generate a 
radar blip (r9313, r9292, ticket:1134)
   * Change: Allow keyboard shortcuts to use the Cmd key as a modifier (r9307)
   * Fix: The hide interface keyboard shortcut (Tab, by default) now hides the 
minimap and console, as well (r9273)
   * Fix: Non-ascii characters now work, instead of appearing to clear all text 
(r9287, ticket:1330)
   * Fix: Radar blips should no longer disappear with some zoom levels (r9197)
   * Fix: Make build progress bars look nicer by adding a gradient (r9157)
   * Fix: Design form sometimes displayed incorrect component (r9255)
   * Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of "lctrl - 
f11" (r9307)
 * Balance: (r9339)
   * Pulse Laser range decreased to 14
   * Heavy Laser range increased to 16 (and damage toned down to match)
   * Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser 
Emplacement, Lancer Hardpoint increased to match weapon changes
   * Scourge Missile range decreased to 14
   * Seraph Missile Array range increased to 15
   * Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and Scourge Missile 
decreased - long range-accuracy remains unchanged
   * Lancer price increased to 150
   * Lancer no longer prerequires Mini-Rocket Array
   * Mini-Rocket Array damage increased
   * Splash radius of mortars, howitzers, cannons, and rails increased
   * Damage of cannons and rails against cyborgs and tanks increased
   * Damage of artillery against tracked tanks decreased
   * Damage of artillery against hover tanks increased
 * Gameplay:
   * Change: Ctrl + Alt + mouse wheel to change game speed (r9178)
   * Change: Formation speed limiter has been removed due to bugs and sync 
issues (r9331,  ticket:1177, ticket:1167)
   * Fix: Templates created with the design screen started at 1 power/HP 
instead of 0 (r9159)
   * Fix: Changing speed no longer gives a "cheating" warning (r9177)
   * Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251)
   * Fix: Rounding errors in power code (r9172)
   * Fix: Tank Killer didn't fire sometimes (r9339)
   * Fix: Some structures should be obsoleted by others (r9339)
 * Challenges:
   * Fix: Restore challenge timer when loading a challenge savegame (r9207)
 * Campaign:
   * Change: Save an "Autosave" game when a mission is finished (r9145)
   * Fix: Transports in campaign could be controlled sometimes (ticket:1418, 
r9297)
 * Skirmish:
   * Change: Rename Dragon from "Super Heavy Body" to "Multi Turret Body" 
(r9194)
   * Fix: Allow the AI to know where the game's starting resources are (r9203, 
r9202)
 * Translations:
   * Fix: Actually include Ukrainian translation in the Windows installer 
(r9329)
   * Updated: German (r9228)


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