#1505: Fix multisync
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Reporter: Per | Owner:
Type: bug | Status: new
Priority: major | Milestone: 2.3
Component: Engine: Networking | Version: svn/trunk
Keywords: sync check network | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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Offscreen updates did not seem to work anymore. I traced this back to
offscreen updates only setting pos.x and pos.y on a droid for most orders,
and those are promptly overwritten next frame by sMove.fx and sMove.fy
which are not updated. So I rewrote the code a bit to only use the
floating point values. I also made it issue move command for onscreen
changes when in guard order. Not sure why we do not do this for all
orders, but at least guard should also be safe. DORDER_NONE is rarely used
anymore.
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Ticket URL: <http://developer.wz2100.net/ticket/1505>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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