On Tue, Feb 2, 2010 at 4:05 PM, buginator <[email protected]> wrote: > Just what is the 'time travel' bug?
Some bug somewhere was causing frameTime = (currentTime - previousTime) to be negative, and since frameTime is unsigned, that caused the game to go _really_ fast (but not impossibly fast, since there's a cap on frameTime of something like 60x speed or something, to prevent debuggers from causing a lot of time to skip). -Zarel _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
