On Tue, Feb 2, 2010 at 4:05 PM, buginator <[email protected]> wrote:
> Just what is the 'time travel' bug?

Some bug somewhere was causing frameTime = (currentTime -
previousTime) to be negative, and since frameTime is unsigned, that
caused the game to go _really_ fast (but not impossibly fast, since
there's a cap on frameTime of something like 60x speed or something,
to prevent debuggers from causing a lot of time to skip).

-Zarel

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to