#1630: Qt4 port of EditWorld
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Reporter: Emdek | Type: to-do
Status: new | Priority: major
Milestone: 3.0 | Component: Tools: EditWorld
Version: unspecified | Keywords:
Operating_system: All/Non-Specific | Blockedby:
Blocking: |
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I'm thinking about porting map editor to Qt4 framework, as according to
wiki it runs only on Windows.
The only problem is that I can't test it currently using executable
(http://files.wz2100.net/tools/BetaWorldEditor32.exe) as when using wine
it shows fullscreen image and does nothing...
In this context by term port I mean writing new UI from scratch, more
modern and reusing logic from current application.
I can't estimate how long it would take (I've some other projects to work
on too) but at least it's worth to try. :-)
--
Ticket URL: <http://developer.wz2100.net/ticket/1630>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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