On Friday, 26 February 2010 at 21:50, [email protected] wrote: > Revision: 10028 > > http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10028&view=rev > Author: the_cybersphinx > Date: 2010-02-26 21:50:37 +0000 (Fri, 26 Feb 2010) > > Log Message: > ----------- > Use the system's version of GLee, if available. > > Require at least 5.4, since that's what we have included. If not detected, we > use the integrated copy as before. > > Modified Paths: > -------------- > trunk/configure.ac > trunk/lib/ivis_opengl/Makefile.am > trunk/lib/ivis_opengl/pieblitfunc.c > trunk/lib/ivis_opengl/piedraw.c > trunk/lib/ivis_opengl/piefunc.c > trunk/lib/ivis_opengl/piematrix.c > trunk/lib/ivis_opengl/piemode.c > trunk/lib/ivis_opengl/piestate.c > trunk/lib/ivis_opengl/screen.c > trunk/lib/ivis_opengl/tex.c > trunk/lib/ivis_opengl/textdraw.c > trunk/lib/sequence/Makefile.am > trunk/lib/sequence/sequence.c > trunk/src/Makefile.am > trunk/src/multiint.c > trunk/src/texture.c
Oh, I've changed the includes for GLee.h to <GLee.h>, so I guess the other build systems have to be fixed now. For lib/sequence/ and src/, add lib/ivis_opengl/ to the include dirs. I also intend to commit this to 2.3 soon, after the broken stuff is fixed. _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
