On Sat, Mar 6, 2010 at 5:36 PM, i-NoD <[email protected]> wrote:
> Nope, and its not even used for any standard model.
> Basing on the roadmap http://developer.wz2100.net/roadmap (2.1 is an
> official proposition, yes?) for trunk and currently used OpenGL features
> I've decided to hard limit OpenGL level with 1.4. Quite a fallback I'd
> say...

OpenGL 1.4 has the shaders you're using? Interesting.

Well, in that case, no objection from me. Feel free to commit (I see
you already have, from the fact that the OS X build now has tons of
warnings).

-Zarel

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