#1686: template changes
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Reporter: Buginator | Owner:
Type: patch | Status: new
Priority: major | Milestone: 2.3
Component: Data: Stats | Version: svn/2.3
Keywords: | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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For the current MP templates.txt, it is illogical to keep it the way it
is.
The playerID is set to "0" for human, "7" for scavs, and almost every
other digit from "2"-"6" for the AI.
The patch will make it so "0" is for human, "7" for scavs (no change
there) but everything else will be set to "3".
The template dump code, assumes "0" for human, "3" for AI as well.
{{{
Anyway, I count 19 cyborgs that now have playerID of "0", and we have "5"
missing from the list which all have playerID of "5" are:
templateName ,multiplayerID
CyborgRotMgGround ,522
CyborgRkt01Ground ,342
CyborgFlamer01Grd ,341
CyborgChain01Ground ,344
CyborgCannon01Grd ,343
any reason for this?
We also have 1 unit with playerID of "5", which is:
ConstructorDroid ,249
}}}
Should all these not have a playerID of 0 --IIRC if the map has these
units baked in, then the map won't work as it should right?
--
Ticket URL: <http://developer.wz2100.net/ticket/1686>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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