#1695: Shadow imperfections
------------------------------+---------------------------------------------
Reporter: Safety0ff | Owner: Safety0ff
Type: to-do | Status: new
Priority: minor | Milestone: 3.0
Component: Engine: Graphics | Version: unspecified
Keywords: | Operating_system: All/Non-Specific
Blockedby: | Blocking:
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displayCompObj ( component.c) is setting pie_SHADOW on cyborgs and other
things which should be pie_TRANSLUCENT. Which causes shadows to be drawn
on the whole of their polys.
Baseplates should be able to receive shadows while being compatible with
semi transparent baseplates (#198, r6970.)
There's probably other stuff that should go in here.
--
Ticket URL: <http://developer.wz2100.net/ticket/1695>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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