On 4/7/10, Safety0ff wrote: > For fire effects (not only oil well fires,) the _killEffect_ function > retrieves the tile from the position (Vector3f,) and clears the fire bit > of that tile. Effect times seem to use integers. > If you don't believe me then look at the _killEffect_ function, it is > very short. > > That clearing of the fire bit causes bug #1100 because there might be > multiple fire effects whose position corresponds to a given tile. The > first effect to die will clear the bit.
Right, if fire is on a tile, and the timer is set, and if another projectile hits the same tile with fire, then it is set to that time period. Yes, it is a easy way to "put out" oil fires, or any other fire for that matter. :) _______________________________________________ Warzone-dev mailing list Warzonefirstname.lastname@example.org https://mail.gna.org/listinfo/warzone-dev