#1781: Units shoot too early when enemy is moving from around a corner.
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Reporter: hao | Type: bug
Status: new | Priority: minor
Milestone: unspecified | Component: other
Version: 2.3 beta 13 | Keywords: corner
Operating_system: All/Non-Specific | Blockedby:
Blocking: |
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I have a campaign savegame attached that is good to test this issue.
Enemy units are approaching from behind a rock. And lancers fire at them
too early, even when enemy is not yet directly visible (maybe a fraction
of a second earlier), missing with 100% probability. And it becomes a
problem since lancers have a pretty long reloading time, and all lancer
tanks see the enemy for the first time at least once, so all first shots
miss.
Probably it is a good idea to just add a little delay between seeing an
enemy and firing (it will also be realistic).
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Ticket URL: <http://developer.wz2100.net/ticket/1781>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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