On Saturday, 17 April 2010 at 15:31, Per Inge Mathisen wrote:
> On Sat, Apr 17, 2010 at 3:11 PM,  <[email protected]> wrote:
> > maps for dydo challenges
> >
> > Added Paths:
> > -----------
> >    branches/2.3/data/mods/multiplay/dydo-ai/maps/
> >    branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-AllEqual.wz
> >    branches/2.3/data/mods/multiplay/dydo-ai/maps/4c-Arena_14.wz
> >    branches/2.3/data/mods/multiplay/dydo-ai/maps/CNCAssualt.wz
> 
> Who made these maps?

And for some more questions:

Why are they in .wz format? If they're included in the game, people will have
them anyway, so they can be uncompressed.

Also, why not put them in the main data, so they can be used for all types of
games (that goes for the maps in ntw as well)?

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