#1794: Audio Partially Fails and Performance Drops in OS X 10.4.11
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        Reporter:  holst...@…           |        Type:  bug                     
              
          Status:  new                  |    Priority:  major                   
              
       Milestone:  unspecified          |   Component:  Engine: Sound           
              
         Version:  2.3 RC 1a            |    Keywords:  Vorbis OS X Sound Audio 
Mac PowerPC G4
Operating_system:  Mac OS               |   Blockedby:                          
              
        Blocking:                       |  
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 The game runs great for a while, then audio starts to drop sounds. Mostly
 combat, though building and movement noises also stop. After a while, the
 framerate drops as well.

 This seems very similar to [http://developer.wz2100.net/ticket/960 Ticket
 960]. However, there is no crash; the game keeps going, but the frame rate
 drops quite a bit. The logging system does not provide much information as
 to what triggers this behavior. From my experimenting: If you wish to
 avoid silence, don't attack anyone... avoid doing anything.

 I have tried fiddling with the audio settings (disabling music and voices)
 but this hasn't helped.

 If a mac savy developer is interested, I have included Shark Traces from
 before and after the audio hang up. These were collected on a dual 1 ghz
 G4, 1.5 gigs ram, Radeon 9800, OS X 10.4.11, and lots of dog hair inside.


 I add this because there is no mention of this on the Intel OS X side.

 The most remarkable aspect of the traces is that Vorbis threads become
 much more important in the hung state (Warzone23aAudioFreakout.mshark)
 versus the happy state (NormalWZ2.3a.mshark), where rendering is much more
 important.

 Thanks for your time!

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1794>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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