2.3.0 has been released, windows & source tarball have been completed,
and the mac builds are pending.

Thanks for all the hard work you all have done in getting 2.3.0 out the door.

We now move on to better things. :)


Here is a full changelog for 2.3.0 (you can thank me later!)


2010-04-24: Version 2.3.0
 * General:
   * Fix: Make sure the <config directory> is populated before any
write calls are made.(r10624)
 * Translations:
   * Updated: Brazilian Portuguese (r10645), Italian (r10649),
Ukrainian (r10695)

2010-04-17: Version 2.3 RC 1a
 * General:
   * Change: Supress system dialogs when in full screen mode (r10605,
ticket:1776)
   * Fix: Actually use saved experience for new droids (r10604, ticket:251)
   * Fix: Various build fixes (r10558, r10561, r10563, r10586, r10595, r10606)
 * Multiplayer:
   * Fix: When using a passworded game, prevent connection to anyone
but the host, until verified. (r10572, ticket:1611
 * Mods:
   * Change: DyDo AI updated to version 2.1.1
 * Translations:
   * Updated: Spanish (r10598), German (r10599), Croatian (r10588),
Polish (r10577)

2010-04-10: Version 2.3 beta 13
 * General:
   * Change: Crash report and log files now will reside in a UAC
friendly directory for windows (r10532, ticket:1759)
   * Change: All platforms will have stderr routed to
<configdir>/logs/WZlog*.txt (r10532, ticket:1759)
   * Change: Use system dialogs for reporting errors on Mac (r10474)
   * Change: Change most references to plural "mods" to singular
"mod", to discourage using multiple mods (r10498)
   * Fix: Oil features were not being added back to the game when oil
derricks were destroyed (r10489, ticket:1726)
 * Multiplayer:
   * Change: Ban IP addresses when kicking people from games (r10465)
   * Fix: Crash during game hosting (ticket:1745, r10480)
   * Fix: Missing cyborg legs in games with 8 human players (r10527,
ticket:1740)
 * Campaign:
   * Fix: Crash when cleaning up memory usage between missions (r10476)
 * Mods:
   * Change: DyDo AI updated to version 2.1, and includes its own challenges
 * Balance: (r10537)
   * Remove Cobra prereq from Inferno
   * Increase Plasma Cannon range to 10 and damage to 500
   * Plasma Cannon and Archie can no longer fire while moving
   * Increase HPV weight
   * Decrease Assault Cannon/Twin Assault Cannon weight
   * Increase Lancer/TK damage by 10
   * Increase Bombard damage by 10
   * Heavy Laser damage and reload time increased (overall slight buff)
   * Heavy Cannon and Medium Cannon range increased 0.5
   * Cyborgs sped up a bit

2010-03-29: Version 2.3 beta 12
 * General:
   * Change: Double-clicking trucks will now select them for
consistency (r10391, ticket:1472)
   * Change: let users toggle level name via 'showlevelname' console
command (r10366)
   * Change: Template loading code changes for backward compatibility
with older mods (r10418, ticket:1686, r10425)
   * Fix: Multiple zooming of radar fixes / changes (r10346)
   * Fix: Stop landing VTOLs even if they are below the map height (r10051)
   * Fix: Fix adding more body points than possible when repairing (r10040)
   * Fix: Memory leaks and crash fixes (r10246, r10247, r10248, r10249, r10251)
   * Fix: When failing to load a message, remove it from the message
queue to avoid a crash later (r10392, ticket:1660)
 * UI:
   * Change: Improved loading bars (r10102)
 * Campaign:
   * Fix: Fix Tank Killer angle bug in campaign (r10212)
   * Fix: Make sure that for campaign, we always set the is human flag
correctly on savegame load (r10081, ticket:1628)
 * Multiplayer:
   * Change: AI script fixes for trucks grabbed on duty, distance
limits, power limit for factories, placement checks (r10293, r10323,
ticket:1626)
   * Fix: Make sure all templates get all weapons. This hopefully
fixes the cyborg leg issue (r10352, ticket:1687)
   * Fix: On new player joining, init the struct before setting flags
(r10331, ticket:1688)
   * Fix: Make use of new AI script function pickDroidStructLocation
(see below) to fix AI not building a power generator (r10323,
ticket:1626)
   * Fix: When droids are taken over, don't send droid count, since
droid count isn't read, making the message unparsable (r10038,
ticket:894)
   * Fix: Use isFlying instead of isVtolDroid for checking AA targets,
AA can now also shoot down transports (r10319)
   * Fix: Only let host set player position/colour, send new players
info about unallocated slots too. (r10218)
   * Fix: Fix droid frustration so that droids do not start the game
frustrated, make sure that scavs never fire at features (r10085)
   * Fix: Fix the game getting completely messed up if anyone changes
position or colour, and then someone leaves (r10069)
   * Fix: Update Dydo-ai to 2.0.8 (r10214)
   * Fix: Update NTW (r10354, r10356, r10357, r10359)
 * Scripts:
   * Added: Add new AI script function that gives position to build a
structure while checking that a given droid can build it (r10323)
 * Translations:
   * Fix: Translations now work on the mac (r10316, ticket:927)
   * Updated: German (r10123, r10126, r10291), Italian (r10242),
Polish (r10268, r10373, r10445), Spanish (r10305, r10422, r10444),
Estonian (r10423)

2010-02-26: Version 2.3 beta 11a
 * General:
   * Change: Display time and level name in release builds now (r9860)
   * Change: add 'logs' directory in config dir to store all netplay
logs. (r9779, ticket:1564)
   * Change: Use -fstack-protector if available (r9940)
   * Fix: NSIS updates (r9764, r9907, r10017)
   * Fix: Only drop artifacts on a fully built factory (r9795, r9787,
ticket:1574)
   * Fix: Multiple cross build system fixes (r9870-r9878, r9899, r10020)
   * Fix: Do not update the orientation of flying droids with respect
to the ground. (r10022)
 * UI:
   * New: Add MessageBox support on systems that have Motif (r9814, ticket:1569)
 * Gameplay:
   * Change: Commanders now work the same way in skirmish and campaign
(r9941, ticket:1612)
   * Fix: Power generator output should now always be correct (r9891,
r9894, ticket:1469)
   * Fix: Trucks could instantly repair structures (r9776)
 * Campaign:
   * Fix: Commanders could have more than the maximum number of units
assigned (r9941)
 * Skirmish:
   * Fix: Add back missing cyborg mechanic, thermite and grenadier
(r9750, ticket:1607)
   * Fix: Stop AI from building VTOL factory before it is researched (r9713)
   * Fix: Stop giving a massive power bonus to autogame AI players (r9720)
 * Balance: (r9946)
   * Oil derricks are no longer limited (r9698)
   * Cannons and rails have their original 1.10 HP levels restored.
   * Heavy Cannon was moved later-game
   * Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon
were moved earlier-game (and rebalanced accordingly)
   * Assault Cannon, Twin Assault Cannon, were made lighter
   * Hyper Velocity Cannon can now hit air units, penetrate units, and
is lighter, but reloads more slowly and has less HP. It no longer
replaces Medium Cannon
   * Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno
+ Dedicated Synaptic Link Data Analysis Mk3), and has been rebalanced
accordingly.
   * Cannons, rails, mortars, and howitzers have their splash damage increased.
   * Ripples and Archies have been nerfed.
   * Lancer has had its damage slightly nerfed. A full lancer
rebalance is planned for later.
   * Analogous changes have been done to the corresponding cyborgs and
VTOL weapons, as well.
 * Multiplayer:
   * Change: Display map transfer progress, for the host, for each
player (r9838)
   * Fix: When player drops, do not remove their oil resources (r9768,
ticket:1558)
   * Fix: Fix kicking when host would change limits while hosting a
game (r9824, ticket:1577)
   * Fix: When a player drops, abort the map transfer (r9838)
   * Fix: Fix game going out of sync when some Alt key combinations
were used (r9840, ticket:1474)
   * Fix: Remove disabled players from the map when scavengers are
turned on (r9724)
   * Fix: When player aborts file transfers, close the old filehandle. (r9923)
   * Fix: When player is forced to drop, don't strand them in the lobby. (r9924)
   * Fix: Try to fix all SIGPIPE and SIGBUS issues on linux
(r9915-r9918, r9954, r9985, ticket:1136)
   * Fix: Some droids were not showing up as destroyed on all players'
screens (r9944)
   * Fix: Add a 1s delay between sending a quit message, and closing
the socket (r9984)
   * Fix: On player join, send stats from other players to them (r9993)
   * Fix: On player quit, close things down and cleanup correctly (r10004)
   * Fix: On host quit in buffer fill routine, then exit out into
lobby with correct error message. (r10003)
 * Mods:
   * New: DyDo-AI added to bundled mods (r9901)
   * Fix: Update NTW to work with new template system and other
various fixes (r9773, r9910)
   * Removed: Aivolution removed from bundled mods (r9752)
 * Translations:
   * Fix: Make more strings translatable (r9758)
   * Updated: Spanish (r9759, r9828), Brazilian (r9829), Ukrainian
(r9830), German (r9831, r9931), Croatian (r9883), Polish (r9933)

2010-02-07: Version 2.3 beta 10
 * General:
   * Change: Add mod list to crash report file (r9651)
   * Fix: Various warnings and asserts (r9494, r9500)
   * Fix: Redundant components being still available if researched
after being made redundant (ticket:1462, r9492)
   * Fix: Now also oil derricks are darkened by true fog of war and
pulse when selected (r9543)
   * Fix: Clear teams when loading from in-game menu (r9541)
   * Fix: Unbuilt structures and walls should not confer visibility
(r9537, ticket:1483)
   * Fix: Sensor in range check bug (r9531)
   * Fix: Sound related crash on exit (r9528, ticket:1444)
   * Fix: Structures popping in and out of true fog of war darkness (r9502)
   * Fix: Only play detection samples when that person found the power
resource / artifact (r9596, r9643, ticket:1496 )
 * Multiplayer:
   * Change: Add sync counters to help diagnose when we can't sync
anymore due to the packet size exceeding our limits. This is in
netplay-xxxx_yyyy.log in your config directory! (r9584)
   * Change: "netplay.log" to now be "netplay-xxxx_yyyyyy.log" where
xxxx = month&day and yyyyyy = hour&min&sec (r9645)
   * Fix: When player drops, make sure to destroy everything they had
(r9644, ticket:1020)
   * Fix: Fix kicking issues when players tried to play a game when
they came from a previous game (r9603)
   * Fix: Network synchronization updates was broken for most orders
(r9681, ticket:1505, ticket:1516)
   * Fix: Remove disabled players from skirmish games with scavengers
turned on (r9724)
   * Fix: Re-initialize player data when a player is removed (r9963)
   * Fix: Fix assert if socket set not allocated but socket needs to
be deleted. (r9967)
 * Skirmish:
   * Fix: The Wide Spectrum Sensor no longer works as a Counterbattery
sensor as this allowed cheating (r9560)
   * Fix: Workaround for bug that made AI stop research sometimes fixed (r9534)
   * Fix: Some AI unit templates had multiple turrets, but shouldn't
have (r9605, ticket:1510)
   * Fix: Scoreboard should be more accurate (r9587, ticket:1500)
   * Fix: Scavenger AI is now active again (r9692, ticket:1550)
 * Graphics:
   * Change: Clear frame buffer on start and exit (r9634)
   * Fix: Use correct coordinates for menu, radar, selection box (r9555)
 * Translations:
   * Fix a string for translating (r9511)
   * Updated: Spanish (r9512, r9558), Estonian (r9513, r9613), Russian
(r9552), Ukrainian (r9601), Croatian (r9653)

2010-01-24: Version 2.3 beta 9
 * General:
   * Fix: Formation speed limiting should be off (r9372)
   * Fix: Saving games would often crash, and proximity blips not
display (r9382, ticket:1443)
   * Fix: AIs would use host's truck templates (r9426)
   * Fix: Miscellaneous bugs and crashes (r9354, r9412, r9425, r9434,
r9450, r9479)
 * UI:
   * Change: Add key mapping to trap/untrap cursor, alt-t by default (r9481)
   * Change: Stop scrolling when the mouse leaves the window (r9428,
r9438, r9449)
   * Change: Increase the scroll area from 16 to 22 pixels (r9443)
   * Fix: No longer possible to start a game with everyone on the same
team (r9457)
   * Fix: Speeding up the game sped up some of the GUI (r9462)
 * Multiplayer:
   * Change: Players will no longer appear in games for a split second
if they have the wrong password (r9425)
   * Fix: Players would sometimes be kicked out after one minute, even
if they had the same data (r9378)
 * Gameplay:
   * Fix: Shift+click on radar now queues orders as well (r9361)
   * Fix: Projectiles that hit wrong target now do damage to the wrong
target (r9430)
 * Graphics:
   * Fix: Build progress bar is in the right place now (r9374)
   * Fix: Some water tiles looked weird in 8c-Manhattan (r9418)
   * Fix: Factory had visible seams in some places (r9404)
 * Skirmish:
   * Change: AI is now more efficient at research (r9384)
   * Change: Research messages are now more specific: "Machinegun
damage +25%" instead of "upgrades machinegun damage" (r9393)
   * Fix: Some numbers were unnecessarily specific: 99% instead of
100%, 999 instead of 1000 (r9394)
   * Fix: Flamer Autoloader Mk2 doesn't prerequire Flamer Autoloader (r9394)
 * Translations:
   * Fix: Spanish locale didn't work on Linux (r9371)
   * Updated: Spanish (r9366, r9369, r9410, r9421, r9470)
   * Updated: Polish (r9471)
   * New: Croatian (r9476)

2010-01-19: Version 2.3 beta 8
 * General:
   * New: Mod files in mods/autoload/ are now autoloaded - note that
this is NOT the previous autoload location (r9290, ticket:1415)
   * Fix: Crash when switching between players in ctrl+o cheat menu (r9283)
   * Fix: Better projectile collision detection (r9288)
   * Fix: Remove all fog of war darkening when satellite uplink built (r9216)
   * Fix: Faster game loading when vsync enabled (r9167, r9163)
   * Fix: Widget ID corruption leading to disappearing reticule and
other GUI bugs (r9325)
   * Fix: Miscellaneous crashes and asserts (r9153, ticket:1219,
r9192, r9152, ticket: 1402, r9248, r9181, r9174)
 * Graphics:
   * Change: Darken features and buildings that you cannot see due to
fog of war (r9322, r9343)
   * Fix: Only lift fog of war for what you can see (r9199, r9204, r9216)
 * UI:
   * Change: "HOST" appears below host (r9340)
   * Change: Laser satellite firing and structure under attack now
generate a radar blip (r9313, r9292, ticket:1134)
   * Change: Allow keyboard shortcuts to use the Cmd key as a modifier (r9307)
   * Fix: The hide interface keyboard shortcut (Tab, by default) now
hides the minimap and console, as well (r9273)
   * Fix: Non-ascii characters now work, instead of appearing to clear
all text (r9287, ticket:1330)
   * Fix: Radar blips should no longer disappear with some zoom levels (r9197)
   * Fix: Make build progress bars look nicer by adding a gradient (r9157)
   * Fix: Design form sometimes displayed incorrect component (r9255)
   * Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of
"lctrl - f11" (r9307)
 * Balance: (r9339)
   * Pulse Laser range decreased to 14
   * Heavy Laser range increased to 16 (and damage toned down to match)
   * Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser
Emplacement, Lancer Hardpoint increased to match weapon changes
   * Scourge Missile range decreased to 14
   * Seraph Missile Array range increased to 15
   * Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and
Scourge Missile decreased - long range-accuracy remains unchanged
   * Lancer price increased to 150
   * Lancer no longer prerequires Mini-Rocket Array
   * Mini-Rocket Array damage increased
   * Splash radius of mortars, howitzers, cannons, and rails increased
   * Damage of cannons and rails against cyborgs and tanks increased
   * Damage of artillery against tracked tanks decreased
   * Damage of artillery against hover tanks increased
 * Gameplay:
   * Change: Ctrl + Alt + mouse wheel to change game speed (r9178)
   * Change: Formation speed limiter has been removed due to bugs and
sync issues (r9331,  ticket:1177, ticket:1167)
   * Fix: Templates created with the design screen started at 1
power/HP instead of 0 (r9159)
   * Fix: Changing speed no longer gives a "cheating" warning (r9177)
   * Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251)
   * Fix: Rounding errors in power code (r9172)
   * Fix: Tank Killer didn't fire sometimes (r9339)
   * Fix: Some structures should be obsoleted by others (r9339)
 * Challenges:
   * Fix: Restore challenge timer when loading a challenge savegame (r9207)
 * Campaign:
   * Change: Save an "Autosave" game when a mission is finished (r9145)
   * Fix: Transports in campaign could be controlled sometimes
(ticket:1418, r9297)
 * Skirmish:
   * Change: Rename Dragon from "Super Heavy Body" to "Multi Turret
Body" (r9194)
   * Fix: Allow the AI to know where the game's starting resources are
(r9203, r9202)
 * Translations:
   * Fix: Actually include Ukrainian translation in the Windows
installer (r9329)
   * Updated: German (r9228)

2010-01-10: Version 2.3 beta 7
 * General:
   * Change: No longer always show all oil derricks in skirmish since
it was leaking too much information about where the enemy expands
(ticket:1087, r9060)
   * Fix: Some challenges placed players on the wrong positions (r9057)
   * Fix: Tutorial could not be finished (r9034, ticket:1361)
   * Fix: Tutorial / Fast Play works again (r9029)
   * Fix: Fog of War now shown in all radar modes (r9059)
   * Fix: Messages sent to allies no longer appear twice (r9055)
   * Fix: Audio queue not being cleared properly (r9107, ticket:1391)
   * Fix: Incendiary weapon fire could appear in the wrong place (r9126)
   * Fix: Various bugs and crashes (r9069, r9063, r9053, r9042, r9048,
r9095, r9098, r9108, ticket:1383, r9113, ticket:1334, r9129)
 * Gameplay:
   * Change: Sensor tanks now target automatically. (r9105, ticket:1392)
   * Change: Power now limited to 100000 (r9073)
   * Fix: Transporters didn't fly to delivery point (r9066)
 * Multiplayer:
   * Change: Allow host to choose teams for any player (r9094)
   * Change: Revert outgoing traffic shaping again (r9134)
   * Fix: Do not allow kicks to be ignored (r9064, ticket:1375)
   * Fix: Revert new sync code to fix sync issues (r9043, r9044)
   * Fix: Make sure beacons are only seen by those who should (r9083,
ticket:1250)
 * Translations:
   * New: Ukrainian (r9040)
   * Updated: German (r9072), Estonian (r9079)

2010-01-06: Version 2.3 beta 6
 * General:
   * Change: "--cheat" command line option no longer necessary for
cheat codes. (r8976)
   * Change: New codes "cheat on" and "debug" for turning on debug
mode, and "cheat off" for turning it off, in case Shift+Backspace
isn't working. (r8976)
   * Change: Do soft fading of fog of war. (r9008)
   * Fix: Crash when calling in reinforcements in campaign. (r8966)
   * Fix: "make dist" now includes autorevision.conf in the tarball,
so the version is displayed correctly when compiling from source.
(r8957)
 * UI:
   * Change: Game lobby is now bigger. (r8936)
   * Change: Password is asked in a separate dialog, instead of below
lobby. (r8936)
   * Change: Do not display the two Warzone logo backdrops. (r8934)
   * Change: Add a shadow to the sideways text to make it more readable. (r8931)
   * Fix: Crash when trying to join a game via IP. (r8999)
   * Fix: Players list didn't appear when exiting from limits screen. (r8962)
   * Fix: Change all missile upgrades to use Scourge icon, since the
Avenger icons were somewhat confusing. (r8959)
   * Fix: Always save changed droid templates. (r9014)
 * Multiplayer:
   * Fix: Host can change position and color of other players, really
this time. (r8991)
   * Fix: Players will not automatically quit and disconnect after
losing a multiplayer game. (r8969)
   * Fix: Give an error message when joining a multiplayer game is
unsuccessful, instead of crashing or causing others to crash. (r8937)
   * Fix: Sync improvements. (r8975)
   * Change: Readd outgoing traffic shaping. (r9006)
   * Change: Remove excessive log messages. (r9005)
   * Change: Don't forward port 9990, we only need 2100. (r9012)
   * Change: Do UPnP device detection only when going to the "Host
Game" menu. (r9013)
 * Translations:
   * Updated: Estonian (r9001), Polish (r9002), German (r9003)

2010-01-02: Version 2.3 beta 5
 * General:
   * Change: Show sensor visibility coverage on terrain and minimap
(ticket:1289, r8918)
   * Change: Add more key shortcuts (ticket:806)
   * Change: Screenshots now get saved in "screenshots", not
"screendumps" (r8818)
   * Change: Deselect campaign transport when trying to give it orders
instead of just doing nothing (r8856)
   * Change: Revert broadcasting picking up oil drums, per forum
consensus (r8888)
   * Change: Add support for an optional descriptive header for stats
files (r8897)
   * Fix: Tally up construction borgs/trucks in SP games as well
(r8726, ticket:966)
   * Fix: Trucks can't guard things, super cyborgs can (r8808)
   * Fix: Don't deselect a retreating unit if it's the only unit
selected (r8815)
   * Fix: Can order more than one transport at one time in multiplayer (r8854)
   * Fix: Make VTOLs finish patrolling/scouting before returning to
rearm (r8863)
   * Fix: Rearming pads now actually rearm at the speed they're
intended to, rearming upgrades affect rearming pad repair speed
(r8864)
   * Fix: Auto-repair was sometimes instantaneous (r8898)
   * Fix: Assorted bugfixes (r8793, r8807, r8843, r8846, r8849, r8860)
   * Fix: Various Xcode project fixes (r8798, r8800, r8820, r8852, r8859, r8915)
   * Fix: Update win32 cross-build scripts (r8851, r8903, r8906, r8908, r8910)
 * UI:
   * Change: Add small text, use for ready button (r8795)
   * Change: Show version number of games in the lobby (r8795)
   * Change: Updated images (r8803)
   * Fix: Commanders now display the correct amount of power/health in
the design screen (r8877)
   * Fix: Design screen issues with two weapons and indication of
active component (r8881)
   * Fix: Correctly calculate secondary weapon shadow power/HP, allow
changing primary weapon without removing secondary weapons (r8883)
 * Multiplayer:
   * New: Add the laser satellite to the limits screen (r8729, ticket:1227)
   * New: Add a host has dropped dialog when the host drops (r8717)
   * New: Add a host only dialog that warns them they are about to
kill the game if they quit (r8717)
   * Change: Fix the hash routines to use network byte order (r8762)
   * Change: Host can change position and color of other players (r8805)
   * Fix: Enforce default limits if host did not enter limits in the
limits screen (r8713)
 * AI:
   * Change: No base builds faster by droids cooperating on more
buildings; remove AI cheating of 1500 free power on full base games
(r8847)
 * Balance:
   * Update cyborg lasers to match changes to regular lasers
   * Change cyborg transport research icon to cyborg transport
   * Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
   * Allow only Dragon to have multi-turret; decrease its HP by 50 (r8895)
 * Translations:
   * Updated: Brazilian (r8699), Finnish (r8913), German (r8761, r8916)

2009-12-13: Version 2.3 beta 4
 * General:
   * New: For windows people only, show a popup window for errors. (r8652)
   * New: Add config variable 'UPnP' to enable/disable UPnP detection
/ routines.  1=on, 0=off, default is ON. (r8651)
   * Change: Don't add UPnP redirects in singe player skirmish (r8649)
   * Fix: Loading savegames would sometimes make you the wrong player
- this breaks all skirmish savegames - campaign savegames are fine
(r8626)
   * Fix: Fixed endianness issues - PowerPC Macs can now play with
others (r8593)
   * Fix: Hardware-accelerated cursors work correctly in Mac OS X (r8611)
   * Fix: Some crashes (r8596, r8636, r8677)
 * Multiplayer:
   * New: ".message" sends message to allies (r8640)
   * Change: "5message" appears as "(private to Blue) message" instead
of "(private) 5message" (r8640)
   * Fix: "5message" now sends message to player in position 5 instead
of ID 5 (r8640)
   * Fix: Game setup screen updates now happen instantly, instead of
every 2 seconds (r8603)
   * Fix: AI difficulty slider can now be dragged continuously (r8601)
   * Fix: Map download progress doesn't clear chat screen anymore (r8603)
   * Fix: Map transfers should no longer crash. r8667
 * Gameplay:
   * New: Multiplayer alliances menu now appears in Intelligence screen (r8638)
   * Change: Show proximity blips again for oil resources, but they do
not blink on map (r8587)
   * Fix: Multiplayer alliances menu sorted by position again (r8638)
   * Fix: Bug that caused transporter not to disembark when
auto-repairing and allow order to be queued (r8624)
   * Fix: Don't allow players to control the transport in
single-player campaign. (r8666, r8670)
 * Scripting:
   * New: Function droidCanReach() allows checking if droid
destinations are possible (r8644)
 * AI:
   * Change: AI will set all its droids to 'do or die' and no longer
build repair centers (r8681)
   * Fix: Make AIs go for closest oil first (ticket:1166, r8632)
 * Graphics:
   * Change: New wall models for the player in campaign and in multiplay (r8665)
 * Translations:
   * Updated: French (r8614), Italian (r8661), German (r8662)

2009-11-29: Version 2.3 beta 3
 * General:
   * Change: Windows installer updated, and allows user to choose
video to download (r8561, ticket:1111)
   * Fix: Make Warzone work correctly in Mac OS X again. (r8469, r8481)
   * Fix: Some crashes. (r8478, r8498, ticket:1099)
 * Gameplay:
   * Fix: Friendly fire wasn't working correctly. (r8496)
   * Fix: REALLY REALLY make sure AIs can't build on burning oil
resources. (r8493)
 * Multiplayer:
   * Change: Put UPnP device detection into a background thread. (r8563)
   * Change: Multiplayer game setup screen changes including sort by
position and show info for AIs (r8559)
   * Fix: Games with exactly 5 players no longer have template issues. (r8500)
   * Fix: Map transfers improved. (r8533, ticket:1104)
   * Fix: When host drops a game, broadcast a dropped message. (r8538)
   * Fix: Player count in lobby. (r8538)
 * Campaign:
   * Fix: Transport works correctly in campaign now. (r8540)
 * Graphics:
   * Change: Backport building blueprints from trunk. (r8562)
   * Change: Make use of the new scavenger icons (ticket:1093, r8488)

2009-11-21: Version 2.3 beta 2
 * General:
   * Change: Allow either the normal return/enter key or the numpad
enter key to terminate strings. (r8425, ticket:1055)
   * Change: Alt+click now works in Mac OS X. (r8432, ticket:1084)
   * Change: New and improved HP bars! Now 2 pixels high! (r8428)
   * Change: New game mode - challenges. See who can complete a fixed
game setup the quickest! (ticket:778)
   * Fix: Assorted bug fixes (r8399, 8400)
 * Gameplay:
   * Change: You can now repair/rearm/upgrade/guard allied units and
structures. (r8432, ticket:1084)
   * Change: Cursors should now more accurately represent what happens
when you click there. (r8432, ticket:1084)
   * Change: Cyborg transports can be unloaded with Alt+click. (r8421,
ticket:1084)
   * Change: VTOLs will scout with Alt+click. (r8432, ticket:1084)
   * Change: Repair turrets are more reliable now, and don't fidget
before repairing. (r8421, ticket:1084)
   * Change: You can damage your own units/structures with Alt+click
again. Allies are still immune. (r8432, ticket:1084)
   * Change: Cyborg transports should fly at a lower height now - so
they shouldn't take so long to descend. (r8430)
 * Multiplayer:
   * Change: Add UPnP support to automatically forward the needed
ports on supported routers (r8445, r8446, r8447, r8449, ticket:1073)
   * Change: In skirmish always show position of and do not show
proximity messages for oil wells (r8444, ticket:1087)
   * Fix: Set AI colors (r8409, ticket:1070)
   * Fix: Enable/disable AIs (r8409, ticket:1065)
   * Fix: Send team position (r8409, ticket:1075)
   * Fix: Add missing wrf files for limiter screen. (r8408)
   * Fix: All multiplayer games are shown again. (r8467)
 * Graphics:
   * Fix: Corrected cyborg transport model (r8404)
   * Fix: Correct menu captions (r8414)
 * Translations:
   * Updated: German (r8452), Dutch (r8412)
 * Mods:
   * NTW: Cannons and Cyborgs balance update (r8395)

2009-11-14: Version 2.3 beta 1
 * General:
   * Change: Try to display dialog box when a internal game error
causes game to crash on Windows (r8307)
   * Change: Switched fontconfig question from scary pop-up message to
NLS sub-feature (r8359, ticket:1034).
   * Change: Add new debug flag of "input" used for debug messages for
input issues (keyboard/mouse)  (r8376)
   * Change: Add modifier to the keymap editor to show which keys are
set to the numpad (r8376)
   * Change: Warzone 2100 -2.3 is the new (default) config direcotry (r8387)
   * Change: NTW Research Balance Update, Cannons, Missiles & Rockets (r8385)
   * Fix: Use Enable GLC_AUTO_FONT to enable it to fallback to
different fonts if the default font doesn't contain the needed font.
(r8365)
   * Fix: Reduce the time it takes to rebuild font cache on Vista and
Windows 7 (ticket:1013, r8322)
   * Fix: Collection of smaller bugfixes (ticket:997, ticket:1018,
ticket:1021, ticket:1006)
   * Fix: make distcheck should now work after initial make (to
generate yacc/lex files) (r8360)
 * Multiplayer:
   * Change: Drop SDL_NET in favor of using BSD sockets (same as trunk
code) (r8342, ticket:1038)
   * Change: Try to mitigate turnOffMultiMsg() via setting
isMPDirtyBit when needed. (r8369)
   * Change: Max unit count is down from 300 to 150 to mitigate
bandwidth issues. (r8369)
   * Change: Sync code is now run when isMPDirtyBit is set or 315ms
has expired for droids / 630ms for power / 450 ms for structures
(r8383)
   * Change: Ping (in game, not lobby!) & score is now sent more
frequently (r8369)
   * Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when
we can sync. (r8369)
   * Change: When we have reached MAX_BYTESPERSEC limit, inform of
this event in the logs **FOR THIS BETA ONLY** (r8369)
   * Change: Only tally up outgoing bytes instead of both incoming and
outgoing bytes when checking for max packet size. (8386)
[invisible ink]2.2.4 finally died![/invisible ink]

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