#1853: freeze: Host, then players
--------------------------------------+-------------------------------------
        Reporter:  kai                |        Type:  bug               
          Status:  new                |    Priority:  critical          
       Milestone:  unspecified        |   Component:  Engine: Networking
         Version:  2.3.0              |    Keywords:                    
Operating_system:  Microsoft Windows  |   Blockedby:                    
        Blocking:                     |  
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 Unlike other freezes in the betas, in this case the host always freezes
 FIRST during a tank war with hundreds of units, followed by the clients
 which freeze a few minutes later.

 Doesn't recover even after several minutes. When the host kills the
 process, the clients resume (but obviously get the host quit message).

 So far it happened in 100 % of all games with 8 players and high power
 (and unit count). Always during a massive attack by the host.

 A red or yellow ping player was NOT present in the lobby.

 Attached are the HOST logs.

 Sound does NOT continue during freeze.

 NOT early in the game as in http://developer.wz2100.net/ticket/1841

 I noticed that some of the beta versions had most freeze problems removed;
 traded them for the problem that everybody ended up in their own game
 though, not being able to see what others were doing.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1853>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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