Pabs3 said on IRC that he doesn't see any problems with including the extra
track from the Playstation version, so I intend to commit that soon. Relevant
IRC log:
[10:21] <Zarel> pabs3:
http://developer.wz2100.net/browser/trunk/COPYING.README
[10:22] <Zarel> Would you say this includes media from the PS1 release of
Warzone?
[10:23] <pabs3> its hard to say, but I'm thinking yes because of "not
included videos and music" not being specific about which videos/music
[10:23] <Zarel> Also note dak180's ticket link.
[10:23] <pabs3> yep, saw that
[10:24] <Zarel> Which establishes that Pumpkin Studios and Edios
Interactive do indeed hold the same copyrights to the PS1 release as they do to
the PC release.
[10:26] <pabs3> right, so it is possible/likely the PS1 videos/music are
also GPLed
[10:27] <Zarel> So would you say that it is fine to go ahead and use them,
given this situation?
[10:29] <pabs3> unless some complication comes up, yeah I think so
[10:30] <pabs3> in the long term though, the videos are crap quality-wise
and should be replaced with live-rendered stuff or something else
[10:30] <Zarel> Heh, we're talking about the music right now.
[10:30] * KukY (~5d8b1...@gateway/web/freenode/x-gryxnubstwldzavw) has
joined #warzone2100-dev
[10:30] <pabs3> the german videos were mentioned before by cybersphinx
[10:31] <Zarel> More specifically, I note that the source code that was
distributed contained PS1 code as well as PC code; further confirming that both
were released.
[10:36] <pabs3> thats a useful detail
The question is what to do with the lossless version we need as "source", where
should that go? SF? SVN? Somewhere else? Are the other music tracks already
somewhere in a lossless format?
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