On 10-06-28 01:51 AM, Safety0ff wrote:
> another that returns whether it has team colours.
> Something like this:
> inline BOOL hasTeamColours (const iIMDShape* imd) { return 
> imd->numFrames == 8; }
> inline BOOL hasAnimation (const iIMDShape* imd) { return 
> (imd->numFrames > 0 && !hasTeamColours(imd)); }
Hey again,
A little adjustment to my previous message, I meant texture team 
colours, so the name of the function would have to be different ( since 
a model could have TCMask team colours.)

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