#1981: sequence not ordered (campaign) / invalid operator< (skirmish)
-----------------------+----------------------------------------------------
 Reporter:  Buginator  |              Owner:                   
     Type:  bug        |             Status:  new              
 Priority:  blocker    |          Milestone:  unspecified      
Component:  other      |            Version:  svn/trunk        
 Keywords:             |   Operating_system:  Microsoft Windows
Blockedby:             |           Blocking:                   
-----------------------+----------------------------------------------------
 {{{
         msvcp80d.dll!std::_Debug_message(const wchar_t *
 message=0x006bf2ec, const wchar_t * file=0x006bab58, unsigned int
 line=2266)  Line 24  C++
 
Warzone2100-Dbg.exe!std::_Debug_order_single2<std::_Vector_iterator<std::pair<unsigned
 __int64,void *>,std::allocator<std::pair<unsigned __int64,void *> > >
 >(std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _First=(13835058055321907200,0x039c05b8),
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _Last=(14829735431805717965,0xcdcdcdcd), bool __formal=false, const
 wchar_t * _File=0x006bab58, unsigned int _Line=2266, bool __formal=false)
 Line 1479 + 0x15 bytes    C++
 
Warzone2100-Dbg.exe!std::_Debug_order_single<std::_Vector_iterator<std::pair<unsigned
 __int64,void *>,std::allocator<std::pair<unsigned __int64,void *> > >
 >(std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _First=(13835058055321907200,0x039c05b8),
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _Last=(14829735431805717965,0xcdcdcdcd), bool _IsFirstIteration=false,
 const wchar_t * _File=0x006bab58, unsigned int _Line=2266)  Line 1487 +
 0x5b bytes C++
 Warzone2100-Dbg.exe!std::_Lower_bound<std::_Vector_iterator<std::pair<unsigned
 __int64,void *>,std::allocator<std::pair<unsigned __int64,void *> >
 >,std::pair<unsigned __int64,void
 *>,int>(std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _First=(13835058055307374592,0x039dd010),
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _Last=(14829735431805717965,0xcdcdcdcd), const std::pair<unsigned
 __int64,void *> & _Val=(13835058055310520321,0x00000000), int *
 __formal=0x00000000)  Line 2266 + 0x47 bytes     C++
 Warzone2100-Dbg.exe!std::lower_bound<std::_Vector_iterator<std::pair<unsigned
 __int64,void *>,std::allocator<std::pair<unsigned __int64,void *> >
 >,std::pair<unsigned __int64,void *>
 >(std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _First=(13835058055307374592,0x039dd010),
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 _Last=(14829735431805717965,0xcdcdcdcd), const std::pair<unsigned
 __int64,void *> & _Val=(13835058055310520321,0x00000000))  Line 2280 +
 0x6e bytes    C++
 Warzone2100-Dbg.exe!PointTree::queryMaybeFilter<1>(PointTree::Filter &
 filter={...}, int x=2240, int y=4160, unsigned int radius=1024)  Line 220
 + 0x108 bytes  C++
         Warzone2100-Dbg.exe!PointTree::query(PointTree::Filter &
 filter={...}, int x=2240, int y=4160, unsigned int radius=1024)  Line 264
 C++
 >       Warzone2100-Dbg.exe!gridStartIterateFiltered<ConditionUnseen>(int
 x=2240, int y=4160, unsigned int radius=1024, PointTree::Filter *
 filter=0x0379b2f4, const ConditionUnseen & condition={...})  Line 115
 C++
         Warzone2100-Dbg.exe!gridStartIterateUnseen(int x=2240, int y=4160,
 unsigned int radius=1024, int player=6)  Line 178 + 0x2b bytes       C++
         Warzone2100-Dbg.exe!processVisibilityVision(BASE_OBJECT *
 psViewer=0x039dd010)  Line 601 + 0x22 bytes   C
         Warzone2100-Dbg.exe!processVisibility()  Line 727 + 0x9 bytes   C
         Warzone2100-Dbg.exe!gameLoop()  Line 252        C
         Warzone2100-Dbg.exe!runGameLoop()  Line 831 + 0x5 bytes C
         Warzone2100-Dbg.exe!mainLoop()  Line 1026       C
         Warzone2100-Dbg.exe!SDL_main(int argc=2, char * * argv=0x0013fd80)
 Line 1270   C

 }}}

 Erm, ball is in your court Cyp. :)

 Just tried to start a new campaign game, and I get hit with the
 '''sequence not ordered''' error.
 That means I can't continue anymore.

 {{{
 -               _Next   (13835058055321907200,0x039bf8a0)
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 -               ptr     (13835058055321907200,0x039bf8a0)
 std::pair<unsigned __int64,void *>
                 first   13835058055321907200    unsigned __int64
                 second  0x039bf8a0      void *
 -               _First  (13835058055321907200,0x039c05b8)
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 -               ptr     (13835058055321907200,0x039c05b8)
 std::pair<unsigned __int64,void *>
                 first   13835058055321907200    unsigned __int64
                 second  0x039c05b8      void *
 -               _Last   (14829735431805717965,0xcdcdcdcd)
 std::_Vector_iterator<std::pair<unsigned __int64,void
 *>,std::allocator<std::pair<unsigned __int64,void *> > >
 -               ptr     (14829735431805717965,0xcdcdcdcd)
 std::pair<unsigned __int64,void *>
                 first   14829735431805717965    unsigned __int64
                 second  0xcdcdcdcd      void *

 }}}

 And on skirmish games I get: '''invalid operator<'''

 {{{
         msvcp80d.dll!std::_Debug_message(const wchar_t *
 message=0x006bad18, const wchar_t * file=0x006bab58, unsigned int
 line=1978)  Line 24  C++
         Warzone2100-Dbg.exe!std::_Debug_lt<PathNode,PathNode>(PathNode &
 _Left={...}, PathNode & _Right={...}, const wchar_t * _Where=0x006bab58,
 unsigned int _Line=1978)  Line 279 + 0x15 bytes       C++
 
Warzone2100-Dbg.exe!std::_Push_heap<std::_Vector_iterator<PathNode,std::allocator<PathNode>
 >,int,PathNode>(std::_Vector_iterator<PathNode,std::allocator<PathNode> >
 _First={p={...} dist=70 est=1212 }, int _Hole=2, int _Top=0, PathNode
 _Val={...})  Line 1979 + 0x58 bytes C++
 
Warzone2100-Dbg.exe!std::_Push_heap_0<std::_Vector_iterator<PathNode,std::allocator<PathNode>
 >,int,PathNode>(std::_Vector_iterator<PathNode,std::allocator<PathNode> >
 _First={p={...} dist=70 est=1212 },
 std::_Vector_iterator<PathNode,std::allocator<PathNode> > _Last={p={...}
 dist=70 est=1171 }, int * __formal=0x00000000, int * __formal=0x00000000)
 Line 1996 + 0x4e bytes  C++
 
Warzone2100-Dbg.exe!std::push_heap<std::_Vector_iterator<PathNode,std::allocator<PathNode>
 > >(std::_Vector_iterator<PathNode,std::allocator<PathNode> >
 _First={p={...} dist=70 est=1212 },
 std::_Vector_iterator<PathNode,std::allocator<PathNode> > _Last={p={...}
 dist=70 est=1171 })  Line 2013 + 0x8e bytes       C++
 >
 Warzone2100-Dbg.exe!fpathNewNode(std::vector<PathNode,std::allocator<PathNode>
 > & nodes=[3]({p={...} dist=70 est=1212 },{p={...} dist=99 est=1270
 },{p={...} dist=70 est=1171 }), PathCoord dest={...}, PathCoord pos={...},
 unsigned int prevDist=0, PathCoord prevPos={...})  Line 196 + 0x41 bytes
 C++
         Warzone2100-Dbg.exe!fpathAStarRoute(_move_control *
 psMove=0x04c3fea8, _jobNode * psJob=0x04c3ff1c)  Line 285 + 0x2e bytes
 C++
         Warzone2100-Dbg.exe!fpathExecute(_jobNode * psJob=0x04c3ff1c,
 _jobDone * psResult=0x04c3fea4)  Line 623 + 0x10 bytes    C
         Warzone2100-Dbg.exe!fpathThreadFunc(void * data=0x00000000)  Line
 180 + 0x17 bytes      C
 }}}

 {{{
 -               _Left   {p={...} dist=70 est=1212 }     PathNode &
 -               p       {x=69 y=22 }    PathCoord
                 x       69      short
                 y       22      short
                 dist    70      unsigned int
                 est     1212    unsigned int
 -               _Right  {p={...} dist=70 est=1171 }     PathNode &
 -               p       {x=68 y=21 }    PathCoord
                 x       68      short
                 y       21      short
                 dist    70      unsigned int
                 est     1171    unsigned int

 }}}

 {{{
                 x       68      int
                 y       21      int
                 dir     2       int
 -               node    {p={...} dist=0 est=1072 }      PathNode
 +               p       {x=69 y=21 }    PathCoord
                 dist    0       unsigned int
                 est     1072    unsigned int
 -               psMove  0x04c3fea8 {Status=MOVEINACTIVE Position=0
 numPoints=0 ...}     _move_control *
                 Status  MOVEINACTIVE    _move_status
                 Position        0       unsigned short
                 numPoints       0       unsigned short
 -               asPath  0x00000000 {x=??? y=??? }       Vector2i *
                 x       CXX0030: Error: expression cannot be evaluated
                 y       CXX0030: Error: expression cannot be evaluated
                 DestinationX    0       int
                 DestinationY    0       int
                 srcX    0       int
                 srcY    0       int
                 targetX 0       int
                 targetY 0       int
                 speed   0       int
                 boundX  0       short
                 boundY  0       short
                 eBitX   0       int
                 eBitY   0       int
                 moveDir 0       unsigned short
                 bumpDir 0       unsigned short
                 bumpTime        0       unsigned int
                 lastBump        0       unsigned short
                 pauseTime       0       unsigned short
                 bumpX   0       unsigned short
                 bumpY   0       unsigned short
                 shuffleStart    0       unsigned int
 +               psFormation     0x00000000 {refCount=??? size=???
 rankDist=??? ...}     _formation *
                 iVertSpeed      0       short
 +               iAttackRuns     0x04c3fef8      unsigned int [3]
 -               psJob   0x04c3ff1c {propulsion=PROPULSION_TYPE_WHEELED
 droidType=DROID_CONSTRUCT destX=9859 ...}        _jobNode *
                 propulsion      PROPULSION_TYPE_WHEELED PROPULSION_TYPE
                 droidType       DROID_CONSTRUCT _droid_type
                 destX   9859    int
                 destY   1155    int
                 origX   8896    int
                 origY   2752    int
                 droidID 181     unsigned int
 -               next    0x00000000 {propulsion=??? droidType=??? destX=???
 ...} _jobNode *
                 propulsion      CXX0030: Error: expression cannot be
 evaluated
                 droidType       CXX0030: Error: expression cannot be
 evaluated
                 destX   CXX0030: Error: expression cannot be evaluated
                 destY   CXX0030: Error: expression cannot be evaluated
                 origX   CXX0030: Error: expression cannot be evaluated
                 origY   CXX0030: Error: expression cannot be evaluated
                 droidID CXX0030: Error: expression cannot be evaluated
                 next    CXX0030: Error: expression cannot be evaluated
                 moveType        CXX0030: Error: expression cannot be
 evaluated
                 owner   CXX0030: Error: expression cannot be evaluated
                 moveType        FMT_MOVE        _fpath_movetype
                 owner   1       int
 -               nearestCoord    {x=69 y=21 }    PathCoord
                 x       69      short
                 y       21      short
 -               tileS   {x=69 y=21 }    PathCoord
                 x       69      short
                 y       21      short
                 retval  0       int
 -               tileF   {x=77 y=9 }     PathCoord
                 x       77      short
                 y       9       short
                 nearestDist     1072    unsigned int

 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/1981>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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