#2065: wzmasterserver bugfixes
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        Reporter:  Fastdeath         |         Type:  patch (a actual patch, 
not a request for one)
          Status:  new               |     Priority:  major                     
                   
       Milestone:  unspecified       |    Component:  other                     
                   
         Version:  svn/trunk         |     Keywords:  wzmasterserver, lobby     
                   
Operating System:  All/Non-Specific  |   Blocked By:                            
                   
        Blocking:                    |  
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 The attached patch fixes an which may occur (on my testing environment)
 and waits until warzone closes the socket (removed the return).

 Line 272 says: # and start receiving updates about the game
 Line 324 said: return # close the connection

 the second change is on wzmasterserver.sendStatusMessage with that patch
 it always passes "message" as C{str} to protocol.sendStatusMessage, this
 prevents that unicode strings get trough and passed to struct.pack.

 The patch has been tested with 2 clients.

 Thanks to Giel for the advice to split my big fat patch (#1985) up.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2065>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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