#2065: wzmasterserver bugfixes
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Reporter: Fastdeath | Type: patch (a actual patch,
not a request for one)
Status: new | Priority: major
Milestone: unspecified | Component: other
Version: svn/trunk | Keywords: wzmasterserver, lobby
Operating System: All/Non-Specific | Blocked By:
Blocking: |
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The attached patch fixes an which may occur (on my testing environment)
and waits until warzone closes the socket (removed the return).
Line 272 says: # and start receiving updates about the game
Line 324 said: return # close the connection
the second change is on wzmasterserver.sendStatusMessage with that patch
it always passes "message" as C{str} to protocol.sendStatusMessage, this
prevents that unicode strings get trough and passed to struct.pack.
The patch has been tested with 2 clients.
Thanks to Giel for the advice to split my big fat patch (#1985) up.
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Ticket URL: <http://developer.wz2100.net/ticket/2065>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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