#2083: Logical fps issues
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Reporter: Per | Owner:
Type: bug | Status: new
Priority: major | Milestone: 3.0
Component: Engine: Networking | Version: svn/trunk
Keywords: fps network sync | Operating System: All/Non-Specific
Blocked By: | Blocking:
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I tried lowering the logical fps to 2, and found a number of issues with
how the logical/display fps split is done.
* The drop-into-the-game animation on game start is run on logical fps.
Should be display fps.
* Weather animaion (eg rain) is also logical fps, should be display fps.
* Droids turn rate depends on logical fps, should be fps independent.
* Projectile fire delay also seems hung on logical fps in some way.
* Missiles still hit more often when logical fps is low.
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Ticket URL: <http://developer.wz2100.net/ticket/2083>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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