#2087: Path finder logic of trunk lets units "hang" on mountains
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Reporter: rol...@… | Type: bug
Status: new | Priority: major
Milestone: unspecified | Component: other
Version: svn/trunk | Keywords:
Operating System: GNU/Linux | Blocked By:
Blocking: |
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I have watched this for a long time. While I played the stable version
which is shipped with Debian Unstable (my OS, btw) I had not such
experiences. But with the trunk, the path finder logic seems to be
changed. When I order units or just one unit across a complex map (all
main campaign maps) the unit got stuck on mountains, trying to reach
upper/lower level.
Like I said, with the stable version I hadn't this issue. :(
Attached is a savegame from trunk, just started (and whipped out nearly
all bases) in campaign three. Just head north to the mobile radar unit, I
have ordered it from right north base down to the LZ.
Please help here.
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Ticket URL: <http://developer.wz2100.net/ticket/2087>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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