#2129: Segfault on host when client is using cheats!
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Reporter: corvusco...@… | Type: bug
Status: new | Priority: major
Milestone: unspecified | Component: Engine:
Networking
Version: 2.3.4 | Keywords:
Operating System: All/Non-Specific | Blocked By:
Blocking: |
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I just hosted a game with 2.3.4 on linux - x86_64
I deliberately invited cheaters, however the host game was unmodified.
about 10 seconds in the game, the base was obliterated by sattelite
blasts. A second later the game segfaulted.
>> Dump caused by signal: SIGSEGV: Invalid memory reference: Address not
mapped to object
I am attaching the dump, however I had it compiled without debugging
symbols, so It might be mostly useless.
However this an indicator that malicious clients seem to be able to
segfault a host (those things are often exploitable with careful
crafting...) I am recompiling with debug symbols on and try to see if that
happens again...
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Ticket URL: <http://developer.wz2100.net/ticket/2129>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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