#2129: Segfault on host when client is using cheats!
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        Reporter:  corvusco...@…                |         Type:  bug            
   
          Status:  new                          |     Priority:  major          
   
       Milestone:  unspecified                  |    Component:  Engine: 
Networking
         Version:  2.3.4                        |     Keywords:                 
   
Operating System:  All/Non-Specific             |   Blocked By:                 
   
        Blocking:                               |  
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 I just hosted a game with  2.3.4 on linux - x86_64
 I deliberately invited cheaters, however the host game was unmodified.
 about 10 seconds in the game, the base was obliterated by sattelite
 blasts. A second later the game segfaulted.

 >> Dump caused by signal: SIGSEGV: Invalid memory reference: Address not
 mapped to object

 I am attaching the dump, however I had it compiled without debugging
 symbols, so It might be mostly useless.

 However this an indicator that malicious clients seem to be able to
 segfault a host (those things are often exploitable with careful
 crafting...) I am recompiling with debug symbols on and try to see if that
 happens again...

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Ticket URL: <http://developer.wz2100.net/ticket/2129>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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