Have fun all!


2010-09-24: Version 2.3.5
 * General:
   * Fix: Fix edit boxes so they correctly calculate the string's
pixel borders. (r11668)
   * Change: On LOG_ERROR, notify people in-game via the console and a
sound effect that there was a error. (r11702)
 * Multiplayer:
   * Fix: Don't allow a player to acquire more construction vehicles
than the max amount allowed. (r11674, ticket:2175)
   * Change: Spawning of oil drums to be host side, and also add a
timer between spawn periods. (r11692, ticket:2174)
   * Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)
 * Translations:
   * Update: Korean (r11673, ticket:2098)
 * Mods:
   * Fix: Fixed the sound problem with - old 1.10 balance (r11703, ticket:2176)

2010-09-12: Version 2.3.5_RC4
 * General:
   * Fix: Possible crash when designing units (r11630, ticket:2150)
 * Multiplayer:
   * Change: Display no-tank, no-cyborg or no-VTOL icons if the
relevant factories are disabled via limits (r11633)
   * Fix: Make sure new players are shown immediately (r11650, ticket:2136)
   * Fix: Lobby tooltip display (r11647, ticket:2157)
   * Balance fixes: ticket:2147, ticket:2158
   * Update Rebalance 0.8.3: (r11635)
     * Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure
this change makes them too weak, but when introducing new weapons it's
better to make them too weak than too strong.
     * Increase HP of a bunch of VTOL weapons
     * Slightly buff Hurricane/Whirlwind
 * Translations:
   * Update: Polish (r11624, r11646, ticket:1347), Korean (r11625,
ticket:2098), German (r11627, r11644), Brazilian (r11656, ticket:2163)

2010-09-04: Version 2.3.5_RC3
 * Multiplayer:
   * Fix: Client side messages for when people leave / drop  (r11601,
ticket:2144)
   * Change: When people are kicked, don't lock them out of all games. (r11605)
   * Change: Don't allow Hosts to kick AIs if they are in a skirmish
game, unless they are in cheat mode. (r11596, ticket:2139)
 * Balance (r11600, r11603, r11607):
   * Decrease ground-to-air damage modifier of minipod,
lancer/TK/scourge cyborgs/VTOLs, Sunburst, and Flak Cannon from 100%
to 80%.
   * Add air-to-air versions of Sunburst and Flak Cannon
   * Increase research/manufacture/build price of Sunburst and Flak
Cannon by a lot, to offset the fact that you don't have to upgrade
them separately

2010-09-04: Version 2.3.5_RC2
 * Multiplayer:
   * Fix: Player Lobby is updated when it should be updated. (r11586,
ticket:2136)
   * Fix: Tech-tree should be fixed (r11588, ticket:2134)
 * Balance (r11570):
   * Removed Cyclone turret
   * Added: AA Flak Cannon (and Emplacement and Hardpoint)
     * Flak Cannon is a medium-reload splash weapon
     * Prerequisites: HPV
   * Added: Sunburst AA Rocket Array (and Site)
     * Sunburst is a slow-reload salvo weapon
     * Prerequisites: Lancer
   * Lancer damage toned down a bit
   * Heavy Laser damage increased a bit

2010-09-02: Version 2.3.5RC
 * General:
   * Change: Show a placeholder video of where to get the videos when
they were not installed (r11566, ticket:2052)
   * Change: Don't allow sensor/weapon range display in MP games (r11501)
   * Change: Change default video display to 2x (r11576)
   * Fix: Disable dragging when in-game menu/popup is up (r11565, ticket:2086)
 * Multiplayer:
   * Change: Add in-game kick via the 'scoreboard' - hold LMB+RMB over
the channel icon of the player you want to kick (r11490)
   * Change: Only clear player name when needed (r11495)
   * Change: Show score as '(cheated)' instead of 0 when people have
cheated (r11558)
   * Change: Don't display scoreboard widgets when players are dead (r11504)
   * Change: Allow "@" in chat now (r11545)
   * Change: Add numeric ping values in the hosting screen for the host (r11559)
   * Change: Show map / game name / hosted by in the tooltip for the
lobby (r11546, ticket:2121)
   * Fix: Make sure players can't impersonate others (r11449)
   * Fix: Try to make the password box more idiot proof (r11492)
   * Fix: Host will not pass on bogus messages
   * Fix: Non-host players now get info about the research in progress
by allied AIs (r11556, ticket:1478)
 * Graphics:
   * Update: New detailed weapons textures - new version of
page-17-droid-weapons.png (r11534, ticket:2115)
 * Multiplayer balance (r11560, r11569):
   * VTOL balance has been shaken up a bit:
     * Removed: Cyclone turret
     * Added: AA Flak Cannon (and Emplacement and Hardpoint)
       * Flak Cannon is a medium-reload splash weapon
       * Prerequisites: Hyper Velocity Cannon
     * Added: Sunburst AA Rocket Array (and Site)
       * Sunburst is a slow-reload salvo weapon
       * Prerequisites: Lancer
   * Machinegun is now less overpowered in the early-game:
     * HMG now requires APDSB Mk2 instead of TMG
     * APDSB Mk2 now requires TMG instead of APDSB Mk1
     * Flamer now requires Engineering instead of FIE+MG
   * The "mini-rocket" and "rocket" subclasses have been merged:
     * Mini-rockets and rockets are now affected by the same upgrades
     * The merged subclass has 9 damage upgrades (+25% each), 3
accuracy upgrades (+10% each), and 3 ROF upgrades (-15% reload time
each)
     * Lancer, TK, BB, Cyborg Lancer, and Super TK Cyborg have their
damage adjusted so that their fully upgraded damage remains the same
     * These changes should mainly help make MRA more viable
   * Slight buff to Heavy Laser, Avenger, and Vindicator damage
   * Require HQ for every weapon structure, not just MG Tower
 * Mods:
   * Fix: Nexus Total War Ai Slider Bug, and update image for name
change (r11508)
 * Translations:
   * Fix: More strings (r11539, r11549)
   * Updated: German (r11441, r11541, r11551), Korean (r11498, r11544, r11555)

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to