For the project, I have been using git to port over the terrain + TCmask support over from trunk, as to a test case for windows users. I already did a test case with hg when I did qt-trunk merge.
Hg is much more polished in the GUI department, you hardly ever need to drop down to the shell to execute commands. Git's GUI is ... well, passable for simple things, but anything more complex, and you need to drop down to the shell and work there. Both are better than svn in terms of work flow, but svn is pretty much idiot proof from the GUI (tortoiseSVN). Tortoisegit was crashing way too much to be useable, and I noticed they mention that "Please avoid use msysgit 1.7.2.3 with 1.5.3.0". So I have only been using msysgit which comes with gitgui & gitk front ends. I did a test push to gitorious (origin/2.3-terrainTCmask) to see how that ends up on the svn side, with just a simple .gitignore change, and a few other minor changes to see what it does. NOTE:This is only a temp branch, I want to see how this will work with our svn repo before I do the other ~60 commits. Having said that, gitorious was *VERY* slow (35-40K/sec) when I did the initial clone, not sure how fast it will be when I upload the textures. I was first thinking we should create a temp branch (like I did), and use that as a playground where we can all decide on what textures (trunks or what we have sitting in trac or whatever combination of each), and what pie models (original or the TCmask originals) we should use. Then we will create the real 3.0 branch--which will be 2.3's codebase + new terrain + tcmask. But, this will inflate out repo a bit (or a lot, depending how we handle the textures), so another option is to just make a clone on gitorious (or maybe github if gitorious is too slow) on my own personal repo, and, as long as everyone has a git client, we can work on things there, then Cyp or whomever can pull that repo into the main git repo, and hopefully, it will be OK in the svn repo. (Not one huge commit like the other times). So, for feedback, please answer these questions ASAP. 1)Should we just use the temp branch I already created on gitorious, knowing what I said above about the issues involved or should I create my own repo on gitorious(or github) and we can pull from that when the time comes to make the final 3.0 branch ? 2) Which terrain textures should we use, or what combination of textures should we use ? 3) Should we use the original models or the original models with TCmask enabled ? _______________________________________________ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev