#2219: Alpha 2: can't use vehicles 2.3.5
--------------------------------+-------------------------------------------
        Reporter:  martinob     |         Type:  bug          
          Status:  new          |     Priority:  major        
       Milestone:  unspecified  |    Component:  Engine: other
         Version:  2.3.5        |     Keywords:               
Operating System:  GNU/Linux    |   Blocked By:               
        Blocking:               |  
--------------------------------+-------------------------------------------
 After completing research for the flamer and building in factory the unit
 will not move.

 Had same error from rpm file so decided to compile.

 Here is an std.out:

 bt...@trish:~/work/warzone2100-2.3.5/src> ./warzone2100

 info    |08:44:49: [screenInitialise] Using colour depth of 16 instead of
 16.

 info    |08:44:49: [screenInitialise] You might experience graphics
 glitches or crashes!

 error   |08:44:58: [loadSaveTemplateV] This component no longer exists -
 ���, the template will be deleted

 error   |08:46:53: [getNameFromComp] Invalid range referenced for
 numRepairStats, 5 > 3

 error   |08:46:53: [getNameFromComp] Assert in Warzone: game.c:11589
 (compIndex < numRepairStats), last script event: 'N/A'

 error   |08:46:53: [getNameFromComp] Invalid range referenced for
 numRepairStats, 5 > 3

 error   |08:46:53: [getNameFromComp] Assert in Warzone: game.c:11589
 (compIndex < numRepairStats), last script event: 'N/A'

 error   |08:47:21: [loadSaveTemplateV] This component no longer exists -
 �u�o�J�1�W����Β���'�]͸��J�����7͑���+�T���/�Q�*���;�-�qҌ���, the template
 will be deleted

 error   |08:47:21: [buildDroidFromSaveDroid] This component no longer
 exists - �,�J�6�0�L�,�-▒�G �K0�,, the droid will be deleted

 error   |08:47:21: [buildDroidFromSaveDroid] Assert in Warzone:
 game.c:5761 (compInc >= 0), last script event: '<none>'

 error   |08:47:21: [buildDroidFromSaveDroid] Failed to find weapon

 error   |08:47:21: [buildDroidFromSaveDroid] Assert in Warzone:
 game.c:5767 (found), last script event: '<none>'

 error   |08:47:21: [loadSaveDroidV] unitLoad: Failed to build new unit

 error   |08:47:21: [loadSaveDroidV] Assert in Warzone: game.c:6457
 (psDroid != ((void *)0)), last script event: '<none>'

 AL lib: ALc.c:1818: alcCloseDevice(): deleting 2 Buffer(s)

-- 
Ticket URL: <http://developer.wz2100.net/ticket/2219>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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