#2232: Units near and in water water
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Reporter: adim...@… | Type: bug
Status: new | Priority: normal
Milestone: 3.0 | Component: Engine: Graphics
Version: master and pre-3.0 | Keywords:
Operating System: All/Non-Specific | Blocked By:
Blocking: |
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There is a bug with the 3.0 test build. Units that are on/near water seem
to get transpurted about a few trillion miles upwards.
The problem is that along with this (not to mention that this makes
targeting and giving orders impossible), visibility is also nullified,
however, units seem to notice each other and fire at each other as well,
as if they were on the same plane. But if we have an attacking force over
water, the player will not see any units that are right next to them on
the ground, and will not be able to give an attack order.
I attach 2 screenshots, one showing this behavior with a few hovercraft
engineers, and another with an attack on water (check minimap if the
screenshot is not obvious enough).
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Ticket URL: <http://developer.wz2100.net/ticket/2232>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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