#2243: Games "knows" beforehand which shell kills
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        Reporter:  f...@…            |         Type:  bug          
          Status:  new               |     Priority:  normal       
       Milestone:  unspecified       |    Component:  Engine: other
         Version:  git/master        |     Keywords:               
Operating System:  All/Non-Specific  |   Blocked By:               
        Blocking:                    |  
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 In skirmish games with the latest git revision, the game appears to know
 exactly if "the one shell with the bot's name on it" - namely the one that
 will destroy it - has been fired. Closer artillery emplacements will
 actually check fire while the opposing droid is still alive, even if they
 would from their firing rate have gotten several shells off before the
 arrival of "the" shell. Though this is an interesting "not a bug but a
 feature", it is probably not the intended behaviour and it has a distinct
 feeling of "wrongness" about it. I haven't had the opportunity to test
 this in true mp or campaign, though.

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Ticket URL: <http://developer.wz2100.net/ticket/2243>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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