#2243: Games "knows" beforehand which shell kills
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Reporter: f...@… | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: Engine: other
Version: git/master | Keywords:
Operating System: All/Non-Specific | Blocked By:
Blocking: |
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In skirmish games with the latest git revision, the game appears to know
exactly if "the one shell with the bot's name on it" - namely the one that
will destroy it - has been fired. Closer artillery emplacements will
actually check fire while the opposing droid is still alive, even if they
would from their firing rate have gotten several shells off before the
arrival of "the" shell. Though this is an interesting "not a bug but a
feature", it is probably not the intended behaviour and it has a distinct
feeling of "wrongness" about it. I haven't had the opportunity to test
this in true mp or campaign, though.
--
Ticket URL: <http://developer.wz2100.net/ticket/2243>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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