#2274: Build orders not properly synchronised
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Reporter: Cyp | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Networking | Version: git/3.0
Keywords: | Operating System: All/Non-Specific
Blocked By: | Blocking:
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If telling multiple trucks to build something, then on the other clients,
only one truck is seen to build, while the others just come to watch the
one truck building.
If the trucks were already building something, then the other trucks may
be seen (on the other clients) to continue building the old structure,
while going to the location of the new structure, resulting in a mile-long
construction beam.
I'm not sure how to fix the missing build order synch for all but the one
truck, since there doesn't seem to be code to synch build orders for
''any'' trucks, not even for the one truck that somehow actually does end
up building on the other clients. Just reporting in case anyone thinks
it's worth trying to fix this in 3.0.
Like most synch bugs, this has existed a long time, probably since
multiplayer was first (attempted to be) implemented.
Fixed in master, by rewriting the netcode.
--
Ticket URL: <http://developer.wz2100.net/ticket/2274>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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