#2288: 6 player map crashes master-20101030
-------------------------------------+-------------------------
Reporter: effigy | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: Data: Maps
Version: master-20101030 | Keywords:
Operating System: All/Non-Specific | Blocked By:
Blocking: |
-------------------------------------+-------------------------
The attached maps crashes Warzone with error pop-ups (see attached).
Despite the pop-up message, there is not a rpt file being created.
I was hosting the game on WinXp sp3.
netlog: http://pastebin.com/fyAqxqAA
{{{
wz log:
--- Starting log ---
info |07:15:37: [NETrecvNet] Player, (player 1) seems to have
dropped/disconnected.
info |07:15:37: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 1
info |07:15:41: [NETrecvNet] Player, (player 2) seems to have
dropped/disconnected.
info |07:15:41: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 2
info |07:16:01: [NETrecvNet] Player, (player 1) seems to have
dropped/disconnected.
info |07:16:01: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 1
info |07:19:15: [NETrecvNet] Player, (player 3) seems to have
dropped/disconnected.
info |07:19:15: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 3
info |07:25:31: [NETrecvNet] Player, (player 3) seems to have
dropped/disconnected.
info |07:25:32: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 3
info |07:26:37: [NETrecvNet] Player, (player 3) seems to have
dropped/disconnected.
info |07:26:37: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 3
error |07:30:28: [resLoadFile] resLoadFile: The load function for
resource type "SCRIPT" failed for file "player0.slo"
fatal |07:30:28: [resLoad] Failed to parse wrf/multi/skirmish6.wrf
fatal |07:30:36: [startGameLoop] Shutting down after failure
}}}
{{{
stderror.txt
error |07:08:02: [fptest1] My 32-bit floating point works differently.
error |07:08:02: [fptest1] My 32-bit floating point square roots work
differently.
error |07:08:02: [fptest1] My 32-bit floating point mandelbrots work
differently.
error |07:08:02: [fptest2] My 64-bit floating point works differently.
error |07:08:02: [fptest2] My 64-bit floating point square roots work
differently.
error |07:08:02: [fptest2] My 64-bit floating point mandelbrots work
differently.
info |07:15:37: [NETrecvNet] Player, (player 1) seems to have
dropped/disconnected.
info |07:15:37: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 1
info |07:15:41: [NETrecvNet] Player, (player 2) seems to have
dropped/disconnected.
info |07:15:41: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 2
info |07:16:01: [NETrecvNet] Player, (player 1) seems to have
dropped/disconnected.
info |07:16:01: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 1
info |07:19:15: [NETrecvNet] Player, (player 3) seems to have
dropped/disconnected.
info |07:19:15: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 3
info |07:25:31: [NETrecvNet] Player, (player 3) seems to have
dropped/disconnected.
info |07:25:32: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 3
info |07:26:37: [NETrecvNet] Player, (player 3) seems to have
dropped/disconnected.
info |07:26:37: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 3
error |07:30:28: [resLoadFile] resLoadFile: The load function for
resource type "SCRIPT" failed for file "player0.slo"
fatal |07:30:28: [resLoad] Failed to parse wrf/multi/skirmish6.wrf
fatal |07:30:36: [startGameLoop] Shutting down after failure
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/2288>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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