Hello, I am working on improving the model renderer with extensive use of shaders. The reason for this is that model rendering in Warzone is highly dynamic, and trying to fit it into the VA/VBO model without shaders is just not going to work. And without VBOing the models, the new artwork being produce will struggle with performance. The downside is of course that non-shader rendering will be removed. Since further work will require extensive code and model data changes, keeping the non-shader rendering path around will be extremely painful.
For more detailed info, see http://developer.wz2100.net/ticket/2310 If there are no objections, I will go ahead with this. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
