#2386: Units won't hit structures due to fix of Changeset 08f9fa5 (Shoot through
terrain)
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Reporter: Powzone | Type: bug
Status: new | Priority: major
Milestone: 3.0 | Component: Engine: Scripting / AI
Version: 2.3.6 | Keywords: targetting terrain
Operating System: Windows XP | Blocked By:
Blocking: |
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This doesn't quite fit in this ticket: #2331 Targetting still wrong
The problem with the fix
[http://developer.wz2100.net/changeset/08f9fa58789d20c64ed8eaa0e9076b08d4cf8947
08f9fa5] is as follows:
When units are assigned to attack an enemy building or unit and there is a
small hill in the way between the tanks and the target, the units won't
move close enough to the target, to actually hit it. I suppose this will
happen in the 3.0 Beta 5 (If it's cooming soon) also. The units will need
to check back, if they got a line of sight to the target to have a chance
to hit it. Look at the 2.3.6 savegame attached.
I will add 2 or 3 more savegames, to demonstrate more problems due to the
fix made, like hitting a target around the next corner.
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Ticket URL: <http://developer.wz2100.net/ticket/2386>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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